Eeer...forget about that, my bad, i used Code (csharp): val_x = Input.GetTouch(0).position.x; instead of Code (csharp): val_x = Input.GetTouch(0).deltaPosition.x;
likely a workaround to make multitouch usable on android at all. Until very recently (not sure how recently, but HTC Desire for example suffers from anomalies on touch 2+ too) the multitouch implementation on android devices was limited and/or broken, leading to problems on touch 2+ handling that end with jumping around stuff and alike. As such its not really safe to track too much on this end, EA and others omited multitouch whereever possible (sims 3 has multitouch on every platform aside android for example) to support more than Q4 2010 released android devices.