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Toggle effects on/off in Single pass render expensive

Discussion in 'AR/VR (XR) Discussion' started by AndersMalmgren, Aug 29, 2016.

  1. AndersMalmgren

    AndersMalmgren

    Joined:
    Aug 31, 2014
    Posts:
    5,358
    I crossed posted this in the Image effects section, please remove the one you think least fits.

    Hi, we notice huge spikes on VR.WaitForGPU when enabling and disabling effects like Vignette, Color correction and greyscale when Single pass render is being used. If I turn off Single pass render all is fine

    spikes_gpu.png

    We toggle all 3 effects on and off, Color correction indicates damage taken, greyscale death and Vignette we use to reduce FOV when moving for people that are known to get VR sickness
     
  2. pittsburghjoe

    pittsburghjoe

    Joined:
    Aug 29, 2016
    Posts:
    11