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the units of measurement, the variable x in GetComponent<Rigidbody2D>().AddTorque(x)

Discussion in '2D' started by Yura-Agafonov, Mar 28, 2015.

  1. Yura-Agafonov

    Yura-Agafonov

    Joined:
    Nov 24, 2014
    Posts:
    22
    GetComponent<Rigidbody2D>().AddTorque(x);
    the units of measurement, the variable x?
     
  2. PGJ

    PGJ

    Joined:
    Jan 21, 2014
    Posts:
    899
    Since it is a force, I assume that it is in Newtons.