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The Start of a Physicly REALISTIC Vehicle Sim!

Discussion in 'General Discussion' started by xxBarginsxx, Mar 3, 2015.

  1. xxBarginsxx

    xxBarginsxx

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    Yo, I'm starting probable the first vehicle sim, that using only physics no wheel collider components no arbitrary scripting to make it realistic! just physics and the way something would really behave! hope you like the thought!

    -Peace!
     
  2. eelstork

    eelstork

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    It's a nice thought. A demo would be even more exciting.
     
  3. GoesTo11

    GoesTo11

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    Sounds good but how is this different from games like iRacing, rFactor 2, Assetto Corsa, etc
     
  4. N1warhead

    N1warhead

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    Words are just words, actually show us.
     
  5. elmar1028

    elmar1028

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    He just started. Give him a chance! :p
     
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  6. N1warhead

    N1warhead

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    Haha, Just seems like an unrealistic goal for starting LOL.
    I don't even think I could do it lol.
     
  7. thxfoo

    thxfoo

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    I would pay some money to that one guy in the Ogre3d forums.
    He has a awesome realistic driving engine (code created by a theoretical physicist for a (no longer existing) formula one team, was tested and used by real formula one drivers).
     
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  8. xxBarginsxx

    xxBarginsxx

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    Those games have the car parts coded out, and there 'scripted physicly realistic' and this one is well 'Physicly realistic' :D That's the best I can describe..
     
  9. xxBarginsxx

    xxBarginsxx

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    I'm getting a demo ready! no need to down on it first day or 2
     
  10. xxBarginsxx

    xxBarginsxx

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    That sounds AMAZING! I wish I could try it :)
     
  11. xxBarginsxx

    xxBarginsxx

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    PHYSICS, I used to do physics for another place... And I know quite a bit :p
     
  12. GoesTo11

    GoesTo11

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    I really have no idea what you mean by this.
     
  13. xxBarginsxx

    xxBarginsxx

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    ---[Notice]---

    Can't use unity5. The Physics engine is in beta, and It was been EXTREMLY Buggy lately. So I'm gonna use unity4.6
     
  14. xxBarginsxx

    xxBarginsxx

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    Ok, lets break it down, piece by piece.

    Those games are VERY realistic, and probably the best out there. But they use code to make the springs, axles, dampers, um... anti-roll bars, engine, drive-line, all the everything. function the way you would believe it too on earth.

    I'm planning on making a sim where, EVERY part of the Engine, EVERYTHING move, and rotate, and function like a real engine. The only thing is, I'm gonna have to use some ways of cutting down on tris and polies, cause By my Estimate, It's gonna be somewhere to 8460000000 tris. and 6540000000 polies, so yea. It's gonna be cool :D If i can achieve this!

    Hope It explained!
     
  15. GoesTo11

    GoesTo11

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    So let me get this straight, you are going to use Unity to build a sophisticated finite element analysis of not only the tires, but also the engine, suspension, body, and the track. Good luck with that.
     
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  16. JamesLeeNZ

    JamesLeeNZ

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    well, before I thought you were just excited, now im not sure if troll or other... either way, until you actually finish it, most ppl wont care.

    also, you will need code to achieve that.
     
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  17. xxBarginsxx

    xxBarginsxx

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    ...I know that... I only need it for moving parts... The parts make the car work...
     
  18. LaneFox

    LaneFox

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    Thread of the year?
     
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  19. xxBarginsxx

    xxBarginsxx

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    Okay... Get ready :p
     
  20. xxBarginsxx

    xxBarginsxx

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    Idk if it is :p
     
  21. JamesLeeNZ

    JamesLeeNZ

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    sorry, but you're dreaming. You will never get the unity physics engine to create a working engine by having re-active parts. As cool as it sounds, its just not gonna happen. ever.

    You would be lucky if you could get two cogs turning each other... you should make that your first challenge if youre actually not a troll and are intending to do it. Get two cogs (gears) turning each other solely through collision...

    now, wheres that concave collider when you need it..
     
  22. xxBarginsxx

    xxBarginsxx

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    You gonna Test Me? You really wanna see what the unity physics engine can do??? The unity physics engine is more powerful than you think.
     
  23. JamesLeeNZ

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    This must be the unity physics engine I havnt been playing around with for the last 3-4 years... yep.
     
  24. xxBarginsxx

    xxBarginsxx

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    Bro... The Unity Physics Engine Is Capable Of Doing Thigs... I tried it by my self... ... ... ... ...
     
  25. JamesLeeNZ

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    of course it's capable of doing things... wouldnt be much use to anyone if it wasnt...

    do you even know what a concave collider is>?
     
  26. xxBarginsxx

    xxBarginsxx

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    Yes I do
     
  27. high-octane

    high-octane

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    I hope you succeed.

    The new WheelCollider in Unity 5 is quirky, and in a number of scenarios, completely unusable.

    Virtually every asset made with it, even from the earlier days of Unity, is now obsolete.
     
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  28. xxBarginsxx

    xxBarginsxx

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    FINALLY! SOME ONE WHO CARES! :p
     
  29. xxBarginsxx

    xxBarginsxx

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    HAHAHAHAHAHHAHAHAHHAHAHHAHA! Yo Guys! I sort of 'modded the physics system a bit' by adding a updating mass system And It's by far VERY good.

    It works on how much velocity the Object is moving in space, and how hard the impact is.
    This mass system also, calculates the mass and the weight of said objects.

    What I can remember is:

    Mass is
    How 'Dens' an object is.
    So my system goes like this

    mass is density / weight. which is correct (Look it up.)

    So yea. I'll post a video on The ol' YouTube so look out for it!
     
  30. GoesTo11

    GoesTo11

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    Just a troll. At least I hope no one's education system is that bad.
     
  31. N1warhead

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    So how exactly are you going to make a Piston inside the motor move the vehicle perfectly straight or backwards without a line of code?

    If you have some kind of degree in physics, go work for NASA, at least they have realistic expectations on aerodynamics and physics.
     
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  32. MIK3K

    MIK3K

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    I'm a believer. They said an infinite block world would never work!!
     
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  33. xxBarginsxx

    xxBarginsxx

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    You think I'm a troll??
     
  34. xxBarginsxx

    xxBarginsxx

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    1) I have NO Physics degree.

    2) I will use CODE for the moving parts! THE CODE just makes the move, the acuall stuff happens physicly!

    3) If you think this wont work then take a ****

    PS: Sorry for the lang, I'm just tired at the moment :)
     
  35. xxBarginsxx

    xxBarginsxx

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    Thanks mate :) I'm glad that someone believes!
     
  36. xxBarginsxx

    xxBarginsxx

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    Yo It's here!



    Enjoy
     
  37. N1warhead

    N1warhead

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    I'm still tryin to figure out how this has anything to do with vehicles? All you did was drop some cubes.
    Couldn't tell what you were doing as you didn't say anything, all I saw you was spin your mouse around the falling cubes.
     
  38. hippocoder

    hippocoder

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    It's the thought that counts.
     
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  39. xxBarginsxx

    xxBarginsxx

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    LOL. No one gets it -.- I'm setting up the physics correctly... I'm testing if the they react right! So In the video, I showed you that objects with less 'weight' are lighter and are so stout. And objects with a bigger 'weight' are more stout. Good grief!

    Also the video shows that, you don't have to set the mass of the rigidbody, the 'code' sets it depending on the objects size.
    So these are truly physical reactions going on here!
     
  40. Xaron

    Xaron

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    Mods please don't close this one! Gonna get some popcorn. :)
     
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  41. ippdev

    ippdev

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    It's a wanker engine sim.
     
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  42. xxBarginsxx

    xxBarginsxx

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    LOL
     
  43. xxBarginsxx

    xxBarginsxx

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    If they did, I don't know why.
     
  44. xxBarginsxx

    xxBarginsxx

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    Really though????
     
  45. xxBarginsxx

    xxBarginsxx

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    Any one know of some stone models? I wanna test this system on some terrain :)
     
  46. Ostwind

    Ostwind

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    spam much? it looks more like a chat channel than a forum
     
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  47. xxBarginsxx

    xxBarginsxx

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    Sir, I don't see it as spam :p If it is, then we need to cut down the amount of replies or something like that.
     
  48. mbowen89

    mbowen89

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    Wow.....

    I don't think the physics engine would work at the relatively small level that pistons and everything else in an engine work at, and the tolerances, etc.

    I'm pretty sure that would have to be a DEDICATED physics system just for engine calculations.

    A physics engine is just scripting, or "programming" so I don't know why you say it won't take any programming. You can script the piston movements and all those calculations etc.

    Also, YOU are the one making FOUR replies in a row. You are in effect spamming your own thread!!!
     
  49. N1warhead

    N1warhead

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    Hahaha

    Lmao I know right!

    Mr Physics should be able to model stones shouldn't he?

    I guess I can give it to him for trying, but in that video, does it look like anything to do with a vehicle or falling cubes? lol.
     
  50. mbowen89

    mbowen89

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    Also, does the physics engine calculate the air fuel mixture and how much force is made from ignition, creating the force on bla bla bla bla??

    LOL!
     
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