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the player "enter" into the ground

Discussion in 'Editor & General Support' started by skullred, Nov 20, 2014.

  1. skullred

    skullred

    Joined:
    Dec 24, 2012
    Posts:
    49
    I have the following problem:
    When I press play the player goes halfway into the ground:


    The model is formed by more mesh, but each has its own collider.


    what is the problem?
     
  2. wizardious

    wizardious

    Joined:
    Dec 31, 2009
    Posts:
    189
    Not sure but you might try zeroing the model to origin(0,0,0),creating an empty game object and making the model a child of the empty,then moving the empty up till model is where you want it.
     
  3. the_motionblur

    the_motionblur

    Joined:
    Mar 4, 2008
    Posts:
    1,774
    Is the !owed collider maybe set to be a trigger instead of a collider?