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The motion of falling bodies: Can Unity simulate that correctly?

Discussion in '2D' started by ang3l0, Oct 8, 2015.

  1. ang3l0

    ang3l0

    Joined:
    Oct 3, 2015
    Posts:
    2
    Hi everybody,

    I've been struggling to implement a simple prototype in which a body falls smoothly enough. Neither the linear moviment (fall) or rotation are constant. We get randomly some very short "pauses" in the moviment, and sometimes those "pauses" appear in sequence and we get a "slow motion" sensation. Pretty weird. I've been researching in the forum and looks like that that's a common issue (without a clear solution), and maybe even a Unity's limitation. Is that so? Please check out my project here: http://www.filedropper.com/perftests
    The project runs perfectly in Unity Editor and fails miserably on Android (S5 and S6).

    Thank you in advance!
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Are you talking about ragdoll?
    If so - an alternative is - if you have access to a good animator - to animate it. But I haven't heard of ragdoll being cantankerous.