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TexturePacker to Sprite

Discussion in '2D' started by Hatsch, Dec 14, 2013.

  1. SimteractiveDev

    SimteractiveDev

    Joined:
    Jul 9, 2014
    Posts:
    97
    Sorry for bringing this thread back up, just wondering if there is currently a process where you can take an atlas from TexturePacker and bring it into Unity with custom pivots?
     
  2. funshark

    funshark

    Joined:
    Mar 24, 2009
    Posts:
    225
    I think you can..in a limited way.. why do you need this?
     
  3. SimteractiveDev

    SimteractiveDev

    Joined:
    Jul 9, 2014
    Posts:
    97
    I guess I don't need this after-all, I just noticed how you can set custom pivots for a sprite-sheet in Unity, I was not aware you could do this. I just need to ensure the Importer does not reset these values, which I believe somebody has posted a solution to that problem here.
     
  4. funshark

    funshark

    Joined:
    Mar 24, 2009
    Posts:
    225
    I think the last version does keep the pivot point values ( not 100% sure since I'm not using that feature ) and also manage the cropping which is really useful
     
  5. SimteractiveDev

    SimteractiveDev

    Joined:
    Jul 9, 2014
    Posts:
    97
    I think I am out of date all right, it has been a while since I've updated it, thanks.
     
  6. bnatividad

    bnatividad

    Joined:
    Oct 17, 2013
    Posts:
    5
    Hi, How could we handle multiple resolutions for this method?
    I've research the new Unity and so far SpriteCollection of 2d Tookit can do that (I think).
    Although I could not put TexturePacker spritesheets into it though.