Hello, I am just starting out with Unity and I finished coding the basic gameplay for a 2D Platformer. For testing I just used a random sprite as player but now that I come to designing the real character I am wondering what to use. Should I create a Sprite Sheet with drawn animations or should I use a texture atlas and animate the character in Unity? I hope someone has experience with this kind of problem.
What I mean is a texture atlas that contains each part of the character like left foot, right foot, left eye, right eye etc.
It depends also how much time you want to spend or what effect you want... hand-animating it outside unity may give you more flexibility in terms of the detail of each frame and how they differ, while if you break the object up into pieces (hands, arms, etc) then you can animate each one individually using joints/bones etc and perhaps get a lot more frames of animation (and smooth tweening) but perhaps sacrificing some per-pixel level control over the appearance.