Hello, I'm making a 2D game and I want a file which has the default positions of every single enemy (so when you die they go back to the position). I know how to read in files etc. but my problem is the location of the file. I load in the file and read off the positions fine in unity, but when I build to an .exe it does its mojo and changes around the assets. I searched the exe and exe data and couldn't find the file. So basically what's the best practice for reading in important data? I could just create a really long array and have a load function, but seems a little "barbaric". Thanks~
Throw it in the resources folder and load it with Resources.Load For runtime saving use Application.persistantDataPath