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Terrible Game Jam 2016

Discussion in 'General Discussion' started by Gurigraphics, Jan 7, 2016.

  1. Gurigraphics

    Gurigraphics

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    Terrible Game Jam 2016

    Think on a bad game. Making a game much worse. Then try to make it terrible.


    Ranking:

    1º place: Terrible Game Dev
    2º place: Worse Game Dev
    3º place: Bad Game Dev



    To participate send the link of your game until February 1, 2016.

    TIGForums: https://forums.tigsource.com/index.php?topic=52224.0


    Rules
    The rules is just the game be bad and acessible.
    Otherwise, nobody will neither play.
    So for your game capture votes make it accessible.​







     
    Last edited: Jan 11, 2016
    Master-Frog and GarBenjamin like this.
  2. Gurigraphics

    Gurigraphics

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  3. darkhog

    darkhog

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    Did you mean: Greenlight Jam 2016?
     
  4. Gurigraphics

    Gurigraphics

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    :D hehe
     
  5. Gurigraphics

    Gurigraphics

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    Added rules.
     
  6. Arowx

    Arowx

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  7. Gurigraphics

    Gurigraphics

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    Cool Arowx. I will publish these lists in the forums.

    "Custer's Revenge (Atari 2600) (..) it was listed as the most shameful game of all time by GameSpy.

    :D hehe

    The Logo this Jam is based on ET the Extra-Terrestrial (Atari 2600).

    Really there are many categories.

    I think who will wins what is worst in many aspects.
    Although the decision based on popular taste are not always fair.
    Anyway, the games are made for people.
    Even though many do for themselves.

    I know that "my soundtrack" is overwhelming. :)
     
  8. AndrewGrayGames

    AndrewGrayGames

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    E.T. The Extraterrestrial wasn't a terrible game - it was actually ahead of its time. It was just rushed to the point of failure.

    This article may be of some interest to you. It's possible to make some quick fixes to the game code that solve many problems people have with it, and make it shine as it was intended.
     
    zombiegorilla likes this.
  9. Gurigraphics

    Gurigraphics

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    Reverse engineering on an Atari Game? haha

    The arguments of guys are good. But I think they not are convincing nor for developers.

    Advanced to time is like saying that your customers are wrong or are stupid. And try to convince with logical arguments them they need it, even if your emotions and needs tell you otherwise.

    I believe that still today It is too advanced for me. Because I do not understand what is the moral of the game:



    It is so advanced that even today we do not need this. When I was a kid, so ...

    Anyway, which will be the target audience of this game? Extraterrestrials?

    I do not see fun. Only "taskfication". So I think that this is one of the terrible games what they should pay for the users to play. hehe
     
    Last edited: Jan 8, 2016
  10. Kiwasi

    Kiwasi

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    ET's failure was less to do with the game design itself. Sure they could have done more work with it. But the game unmodified could have done okay.

    ET failed in part because of the macro climate. There were more games and consoles on the market then their were people willing to buy them. Into this market Atari produced more copies then there were Atari consoles in existence. In hindsight the collapse was pretty obvious. But bubbles are emotional phenomenons that often get missed by the key participants.
     
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  11. Gurigraphics

    Gurigraphics

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    Product and Market are two sides of the same coin. One does not exist without the other.

    Without the market a product is just an object. As a stone - what including is most helpful to the landfill that ET cartridges

    A product that does not solve problems or meet people's needs, always will be a bad product.

    Say that the market that is bad and the product is good, it is just fantasy. Because this product always will be bad in this context.

    It's exactly the context, epoch, fashion and trends that determine what is good or bad.

    There is no product bad or good by itself.

    A Ferrari is only better than spoiled food because you do not go hungry.

    So ET would be a good game if it had been possible released it before the PONG. Because PONG it's more fun.

    I think what is this that you meant by other words: ET could have been a good game. But it has never been, nor ever will be.

    And if (Atari produced more copies then there were Atari consoles in existence){
    Then set bad to maximum level. haha
    }
     
    Last edited: Jan 8, 2016
  12. Gurigraphics

    Gurigraphics

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    Updated list of competitors.
     
  13. Arowx

    Arowx

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    What's the view on bad taste, should we avoid it?

    E.g. Death Racer (Running over people) or Custer's Revenge (Not Safe For Work).
     
  14. Gurigraphics

    Gurigraphics

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    This issue is complex Arows. I will try to summarize.

    A game motivate (does not oblige) the player in solving a problem. There are two kinds of problems: the problems inside of the game and the player's problems.

    The problems of the game can be: Collect coins, Running over people, etc.
    The player's problems are two kinds: Intrinsic and Extrinsic.

    The player's intrinsic motivations are challenge, fantasy, curiosity and control (Lepper & Malone).
    The player's extrinsic motivations can be fun, relax, status, power, relationship, collection, exploration, bullying, etc.

    Motivation for relax is the same as having a "relax problem" or "relax need". And this can be solved or satisfied. And you might want it or not.

    Motivation for curiosity is the same as having a problem we will never solve. Or a hunger that is never satisfied. Because it is constant and natural. So it is intrinsic. So people stop eating or sleeping to play the addictive games - what providing challenge, fantasy, curiosity and control.

    A game does not have ethical or moral. The Market much less.

    Companies are required to create what people consume. Otherwise, the problems become worse than a game that hits people.

    And people tast naturally changes over time. In the past we watched lions devouring people in the coliseum. Currently we watched people running behind a ball.

    And in the future people will continued look back and be ashamed of it.

    We can not force people for liking the same as us. Because it's fascism.
    People have lives different and extrinsic needs different.

    What we can do is not consume this kind of thing. So the companies that produce it disappear.

    And if we can make a game that is fun and educational at the same time, this game is much more efficient, because it solves two problems at once. However, this is not easy and much few want to do.

    It's like a on youtube video. A silly video gets millions of hits. An educational video have three visits.

    It is also as this text: the people consider too long and not read.
     
  15. Arowx

    Arowx

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    WIP Screenshots for "Hitler vs Venusians"


    Main Menu (WIP)


    In Game (WIP)
     
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  16. GarBenjamin

    GarBenjamin

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    This is actually exactly the kind of game that could become hugely popular. Looks good so far.
     
  17. Gurigraphics

    Gurigraphics

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    Is true. kkk

    Terrible Narrative. :eek:
     
  18. Arowx

    Arowx

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    GarBenjamin likes this.
  19. Gurigraphics

    Gurigraphics

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    Show for user to Press Space, but to play have to press Enter.

    Well thought!

    It is a good feature of a terrible game.

    Also I did not understand as troops move.

    I think what has only camera.

    And the graphics and colors are good.
     
  20. Arowx

    Arowx

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    Cheers
    Hints: arrow keys, space and alt key.
     
  21. tedthebug

    tedthebug

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    Minor typo on the story screen destorying/destroying

    (not major but thought I'd point it out in case you wanted to fix it.

    Agree with the comments about this being popular, go for it & have fun with all the stereotypes you can.
     
  22. Gurigraphics

    Gurigraphics

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    Big list of characteristics of terrible games


    1- Terrible soundtrack

    Example: Loading by Gurigraphics
    http://loading.bitballoon.com

    Terrible games have annoying and repetitive music.

    Good games connect the music rhythm with the graphical design using animations, movements and graphic effects.

    Example: Agnina by Gurigraphics
    http://agnina.blogspot.com.br

    Terrible games have music that does not suit the game. I think that no there bad music. There is music that combines or not. A lot of noise, sometimes, can be better than music.

    To choose, the music can be converted in scenes, memories and emotions or mental states what you want to the game. As joy, happiness and enchantment. Example:


    The Asian music are very good. They are very good at expressing emotions in art. Perhaps due to culture.
    So, to make a terrible game, never use asian music.

    2- Terrible accessibility

    Example: Lotus Jump by Dredok.
    https://play.google.com/store/apps/details?id=com.mukagames.frog

    The game only requires:

    - View e-mail.
    - View location.
    - View profile.
    - View list of people in your circle.
    - Manage activity data games.
    - Make your activity in the game available through Google and visible to any Web person.
    - Share information from your Google+ profile and view your activity in the game.

    All this to test an unknown game?

    This technique of move away is well advanced. This game is so good that people do not even test.

    3- Terrible narrative

    Example: Hitler vs Venusians by Arowx
    http://arowx.itch.io/hitler-vs-venusians

    Terrible games have story and characters that people do not identify themselves.

    4- No surprise and originality

    Example: Loading by Gurigraphics
    http://loading.bitballoon.com

    The more repetitive most terrible. There will be less curiosity, and less time people will endure play.

    5- Terrible objectives

    Example: Hitler vs Venusians by Arowx
    http://arowx.itch.io/hitler-vs-venusians

    Terrible games have objectives that people have no interest in resolving.

    6- Terrible challenges

    Example: Hitler vs Venusians by Arowx
    http://arowx.itch.io/hitler-vs-venusians

    The player has no chance of winning in a terrible game.

    Terrible games have:

    - Very easy challenges that cause boredom.
    - Very difficult challenges that cause anxiety.

    Skill level is fully disregarded:
    https://en.wikipedia.org/wiki/Flow_(psychology)

    Still this is a trend:
    http://i.imgur.com/u3e18Dv.gifv

    7- No easy controls

    Example: Hitler vs Venusians by Arowx
    http://arowx.itch.io/hitler-vs-venusians

    This game show for user to Press Space, but to play have to press Enter.

    We do not know how to move the troops. There is only one camera to watch the game play alone.

    8- No learning curve

    Example: Hitler vs Venusians by Arowx
    http://arowx.itch.io/hitler-vs-venusians

    The game's biggest challenge is learning how to play.

    ******************************************************
    Terrible Games Framework 1.0

    DOWNLOAD FULL EBOOK
    EPUB

    https://dl.dropboxusercontent.com/u/35815394/ebook/TerribleGameFramework1.0.epub
    PDF
    https://dl.dropboxusercontent.com/u/35815394/ebook/TerribleGameFramework1.0.pdf
     
  23. Master-Frog

    Master-Frog

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    The average person cannot tell the difference between a news story and an advertisement.
     
  24. Gurigraphics

    Gurigraphics

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    True. Today it is very similar.The difference is that advertising usually just disturbs.
     
  25. GarBenjamin

    GarBenjamin

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    Ha ha ha! That animation showing the trend of video games is great. Not seen that before.
    Every person here should check that out. Everyone has to be a winner! :)
     
  26. Gurigraphics

    Gurigraphics

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    New game: Pixel Hunt - duracellrabbid

    My evaluation:

    Very old concept. For those who are pixel artist is not difficult.
    However, there is no incentive to continue.
    I tolerated until 13 pixel.

    Perhaps with leaderboard there would be competition and the players invest more time in the game.

    However, even so, lack a significant reward.

    Because no one wants to become the best pixel hunt.
    Just as no one wants to become the terrible dev.

    It is a good example of terrible game:

    - Effort bigger than reward. (There is no significant reward.)
    - Taskfication centered (There is no game, just work.)
    - Design unchanged (There is no surprise, just repetition.)
    - Difficulty static (The time needed to resolve what increases. And simultaneously the boredom)

    At least the programming is ok.