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[TerrainEngine] Cubic / Hexagonal : Infinite / Procedural Voxel Terrain

Discussion in 'Assets and Asset Store' started by dyox, Aug 27, 2013.

  1. dyox

    dyox

    Joined:
    Aug 19, 2011
    Posts:
    619
    TerrainEngine : Cubic/Hexagonal


    TerrainEngine is a framework for procedural terrains or objects. It contains a robust core and fully customizable for all types of algorithms. Marching Cubes, Cubes, Hexagonal. TerrainEngine can be used for a multitude of reason, as infinite terrain, to dig into the ground and add a new dimension to your game, destructible objects, creating and customizing objects game, etc..

    Features : (Language : C#)
    • Voxel Terrain (3D)
    • Infinite Terrain
    • Cubic Algorithm
    • Multithreading unlimited cores.
    • FPS control
    • Voxel Raycasting : No more Colliders needed for detect terrain collisions. Dispatch all your tasks on threads like Monsters/Players movements , Realtime terrain deformation.
    • [*]Multitheaded Dynamic Occlusion Culling : Renderers not visible are automaticly disabled.
    • [*]Multitheaded PathFinding : Simple like : Path.Find(ObjectA,ObjectB);
    • REALTIME FLUIDS : Realtime fluid flow. Rivers/Cascada.
    • Dynamic LOD Generator : Usefull for trees
    • Optimized memory usage
    • Advanced Biomes / Noises GUI
    • PoolManager : Class/Gameobjects
    • Optimized Noise : Library (FastRandom, Seeded Noises, Named Noises)
    • Optimized ZLib : Library (Realtime HardDisk Compression/Load)
    • Multitheaded Dynamic Mesh Combiner
    • Dynamic Grass System (Leaves, Grass,Weed,Plants, Aquatic Plants, Underwater Plants)
    • Dynamic Details System : : Rocks, Plants, Small Trees. Combined.
    • Fluids Event Scripting : Particles, Effects, Manage all fluids events
    • Biomes Generator : Complete Biome Interface GUI. Height/Caves/Plants/Grass/Trees
    • Threaded LOD Management : Distance , Fading
    • Generic Scripting System : : Create one class and control the entire world events
    • Works on ALL platforms
    • Works on VERY low setting ( Ipad,Android, Pc, Mac)
    • Voxel Tree Generators
    • VertexColor Shaders, Triplanar Shaders, RealmTime Shadows
    • Action Framework (FPS Control)
    • Loading Framework (Loading/Saving Progression)
    • Generic event scripts.
    • Easy procedural terrain GUI
    • 5 Different procedural Biomes
    • Complete demo scene with 5 Biomes and all Systems (Grass,Fluids,Trees,Lod,Occlusion,Details,Weather)

      [*] Assets :
    • UnderWater Effects
    • 25 Weeds Textures
    • 38 Plants
    • 40 Grass Textures
    • 21 Rocks
    • 1 Procedural Skybox (realtime movement on sky)
    • 300 Terrain Texture with Specular/Bump/Height
    • 25 Trees
    • 34 Shaders : Grass Shader : wind+shadow+translucency, 17 Differents Triplanar Shader,


    Cubic : Cube World Like Game Test


    Hexagonal : Game Test


    Hexagonal : Exploration


    Cubic Fluids :


    Not available on Asset Store.
    Contract (Unlimited Update + 6 Months Free Scripting and Support) And Brank Transfer Only (France)
    All sources are included.

    TerrainEngine Price :
    2500€
    -Smooth Terrain
    -Cubic Terrain
    -Hexagonal Terrain

    For more information, contact me on Skype : "Hotboss13",
    Email : "fastmarchingcubes@gmail.com"
    Or pm.

    Any comments are welcome.
     
    DJ_Design likes this.
  2. dyox

    dyox

    Joined:
    Aug 19, 2011
    Posts:
    619
    TerrainEngine : V5.5
    -3D Minimap Example
    -4 Terrain Deformation Skills
    -Realtime Occlusion Culling

     
  3. DJ_Design

    DJ_Design

    Joined:
    Mar 14, 2013
    Posts:
    124
    What is the current state of TerrainEngine? which distributor / contact do i go to for purchase information? or is it the same SkypeID as displayed above (bump)
     
  4. Scratcher3004

    Scratcher3004

    Joined:
    May 7, 2016
    Posts:
    1
    Is this project still in development?