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Terrain2Objetc use parameters and modify parameters by default ?

Discussion in 'Scripting' started by patrick13, Jul 23, 2014.

  1. patrick13

    patrick13

    Joined:
    Dec 29, 2013
    Posts:
    13
    Hi

    I look for an explanation detailed(retailed) on Terrain2Object.
    I found only this link http: // wiki.unity3d.com / index.php? Title=Object2Terrain.

    I make road projects. My working zone is made by edges of ground of 512x512m of quoted(esteemed).
    On my current project, I have a zone of 15 km approximately (30 edges) by 10 km (approximately 20 edges)

    I try to have an optimization of the resources of the pc.

    I know to what are of use Tree distance, Bilboard start, Max Mesh Trees, but not for the other details
    I put these parameters



    I also try to modify by default the parameters.
    Example paves 512 x 512 instead of 2000x2000 by default.....
     

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