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TBC Sprite Importer

Discussion in 'Assets and Asset Store' started by marcosecchi, Aug 18, 2015.

  1. marcosecchi

    marcosecchi

    Joined:
    Jan 29, 2014
    Posts:
    11

    Version 1.3.0 available now! Get TBC Sprite Importer here.

    TBC Sprite Importer
    is a 2D tool that helps getting things organized during the import phase of 2D Sprites and UI elements.

    A simple import panel (pretty similar to a regular sprite import panel) can be added to a folder and any texture added to it will be automatically set to the chosen settings.



    A handy template system lets you export and import settings to any texture in your project.

    Main features:
    • All regular Sprite (2D and UI) import settings
    • Enable/Disable settings for single texture maintenance
    • Single/Multiple Sprite selection
    • Slicing support for Multiple Sprites (Width,Height, Border, Pivot)
    • Handy template system for storing and applying your import settings
    • Extract settings from sprites
    • Inject settings to any texture
    • Multi-Platform support, as per regular import settings (Default, Web Player,Standalone, iPhone, Android, BlackBerry,WebGL, Samsung TV)
    See it in action:





     
    Last edited: Nov 9, 2015
  2. marcosecchi

    marcosecchi

    Joined:
    Jan 29, 2014
    Posts:
    11
    [Edit] NOTE: TBC Sprite Importer Lite is no longer available as the full version is now free.

    TBC Sprite Importer Lite
    has been just released.

    Features:
    • All regular Sprite (2D and UI) import settings
    • Enable/Disable settings for single texture maintenance
    • Single/Multiple Sprite selection
    • Basic slicing support for Multiple Sprites (Width, Height, Pivot)
     
    Last edited: Oct 23, 2015
  3. joseizaias

    joseizaias

    Joined:
    Sep 1, 2015
    Posts:
    1
    Hi!
    I was trying to use but I had this errors bellow at the Import (Could you help-me?):
    upload_2015-10-12_22-51-29.png
     
  4. marcosecchi

    marcosecchi

    Joined:
    Jan 29, 2014
    Posts:
    11
    Hi joseizaias,
    could you please be a bit more specific (i.e.: OS, Unity version, which kind of image are you trying to import)? Does this happen with all images?

    Thanks.
     
  5. marcosecchi

    marcosecchi

    Joined:
    Jan 29, 2014
    Posts:
    11
    Hi joseizaias,
    the issue has been fixed and submitted for reviewing. It should be available in a couple of working days (thanks to Michael for pointing it out!).
     
  6. marcosecchi

    marcosecchi

    Joined:
    Jan 29, 2014
    Posts:
    11
    A new feature (to be released in v1.3): a pivot map processor for automatically registering pivot points on texture import.

     
  7. marcosecchi

    marcosecchi

    Joined:
    Jan 29, 2014
    Posts:
    11
    Version 1.3.0 has just been released:

    • New: added pivot map support
    • New: slicing by cell count
    • Improvement: added padding and offset options to multi-sprite slicing
    • Bugfix: slice name was wrongly ordered
    • Bugfix: packing tags were not applied to multiple sprites