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Survival Game system [Inventory,Crafting,Gun Mechanics,BuildingSystem]

Discussion in 'Works In Progress - Archive' started by PvTGreg, May 17, 2015.

?

is this something that you are interested in?

  1. Yes

    53.7%
  2. No

    9.3%
  3. Yes but if its cheap

    33.3%
  4. Im not interested in fps systems so my vote is worth nothing

    3.7%
  1. PvTGreg

    PvTGreg

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    Gregs Fps System
    Please provide feedback in the comments even if its bad i want and need to hear it this is my first asset that im developing and want to be told if im doing something wrong
    Bio

    Hi im currently working on a series on kits one of which is this fps kit its very early stages (only 1 days work) but i think it is already looking very smooth. what do you think?





    Current Features:
    -Full body awareness(partially animated)
    - easy to use weapon manager(can link in with any inventory system(tested with 2 inventory systems so far and works fine)
    - easy to add recoil and zooming positions using vector 3's. and animations using vector 3's
    - multiple fire modes for every type of gun.
    - changeable fov when aimed good for sniper scopes
    - full fledged inventory system
    - enter/exit any type of vehicle with ease
    - takes only a few minutes to set up a new gun
    - Crafting system with unlimited possible recipes(limited only by screen size)


    Updates will be placed in comments and i will update main thread once every major update
     
    Last edited: Jun 1, 2015
  2. PvTGreg

    PvTGreg

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    The other thing that im currently working on is a vehicle entering/exiting script which can have many seats and doors and works similarly to gta ill post more about soon
     
    AndreiKubyshkin likes this.
  3. OffThHeezay91

    OffThHeezay91

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    good job. things like vehicle entering is very hard to create so I think you have a good plan going.
     
  4. PvTGreg

    PvTGreg

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    thanks its pretty much finished i just gotta make documentation for it
     
  5. IO-Fox

    IO-Fox

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    Looks outstanding!
     
  6. PvTGreg

    PvTGreg

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    if anybody knows of some good royalty free models that i can include in the package could you please link them? im looking for a pistol,assault rifle and a sniper just as generic guns that i can include. or if someone wants to make me some? they dont have to be high quality just functioning
     
  7. PvTGreg

    PvTGreg

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    Full body awareness test.
    - animations are not final
    - more animations are to be added (crouching,strafing,crawling)
    - this was just a test of the coding side of things to see if it can be done ive not worked with mechanim before nor have i worked with the character controller is all new to me so it i will take longer to learn and implement.
    - i am working on hooking the gun up to the animations so that the gun proceduraly moves using ping-pong slimier as to what you see in rust this means that you will only requires a reload animation for your guns saving a lot of time and effort




     
    IO-Fox likes this.
  8. PvTGreg

    PvTGreg

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    New walking/running animations for the guns synced with the player
    -
    reworked the recoil system now much easier to see where your bullets are going
    - added more settings to the gunsway script to include walking/running "aninimations"
    - added 2 new guns to test out the different fire modes (thanks Tayer for the donwload)

     
  9. PvTGreg

    PvTGreg

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    Inventory system has been partially implemented i followed pidi's tutorial and edited it slightly to work it
    -Crouching has been added as well as crawling but no animations are done for crawling yet.
    -inventory sytem is very basic and is not meant to be feature complete.
    - next i am working on getting ammo working properly instead of having unlimited. as well as a player stats system with optional hunger and thirst as well as stamina.

     
  10. PvTGreg

    PvTGreg

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    if anyone knows where i can find a free vehicle with 4 seats and steering wheel could you please send me a link i plan on including a basic vehicle controller with the fps package and can not seem to find a vehicle to use
     
  11. PvTGreg

    PvTGreg

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    Third person weapon animations
    -new state has been been added to decide what animation to go to depending on the gun type
    - character now moves with the camera.
    - added more support for ammo in the inventory.(not finished yet)

     
  12. PvTGreg

    PvTGreg

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    Ok guys the system has really evolved in the last couple of days to more than just an fps system i plan on creating a full survival game kit out of this but you will be able to extract things that you need from it fairly easily
     
  13. PvTGreg

    PvTGreg

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    Ammo Test
    - inventory now works completely with the new ammo
    - multiple ammo types can be done easily
    - you can see ammo in the inventory

     
  14. PvTGreg

    PvTGreg

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  15. PvTGreg

    PvTGreg

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    Crafting Update
    basic crafting has been implemented to the system
    health and gathering has been added

     
  16. PvTGreg

    PvTGreg

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    New gui, saving/loading of inventory and more third person animations

     
    rushbier and Tiny-Tree like this.
  17. PvTGreg

    PvTGreg

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    Added a hotbar and edited a few settings

     
  18. PvTGreg

    PvTGreg

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    anyone got any suggestions on what i should add next? i was thinking a melee system but im not sure
     
  19. PvTGreg

    PvTGreg

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    Player stats and dieing
     
    rushbier likes this.
  20. PvTGreg

    PvTGreg

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    Added a building system
     
  21. djasser

    djasser

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    great updates keep the amazing work :D
     
  22. PvTGreg

    PvTGreg

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    Ok looks like i wont be able to include any models from turbosquid with the package or any textures from cg textures so i will have to strip the package a bit. it wont look as nice but you will be able to set up models easily your self
     
  23. lhide

    lhide

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    Great job so far, looking forward to see what comes next! =D
     
  24. PvTGreg

    PvTGreg

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    im thinking a footstep system so depending on what suface you are on it will play different noises

    controlls for demo:
    tab : to open/close inventory
    c; to crouch
    numpad enter: to go into third person
     
  25. djasser

    djasser

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    great a footstep system should be great :D can't wait to try it
     
  26. PvTGreg

    PvTGreg

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    Wip footstep system basic concept
     
    djasser likes this.
  27. PvTGreg

    PvTGreg

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    djasser and rushbier like this.
  28. djasser

    djasser

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    awesome work you did a great job with it :D
     
  29. PvTGreg

    PvTGreg

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    still got to get it working on terrains but its works fine on just normal objects
     
  30. PvTGreg

    PvTGreg

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    Ok i got it working on terrains now i wont upload a video as it is much the same as last one
     
  31. PvTGreg

    PvTGreg

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    If anyoen has any suggestions on what should be added before i release just leave a comment otherwise im going to start on documentation
     
  32. PvTGreg

    PvTGreg

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    Ok time to discuss pricing
    i am judging the pricing off of 3 assets that are currently out
    https://www.assetstore.unity3d.com/en/#!/content/14495
    https://www.assetstore.unity3d.com/en/#!/content/7739
    https://www.assetstore.unity3d.com/en/#!/content/26310
    i think $70 for a starting price for like the first week or two and the bugs are worked out and things that people want in it are added after the first couple of weeks i will raise the price to around $90

    what do you think about this. it can be negotiated a bit as well
    coming with the package aswell is an enter/exit vehicle script that i made a while ago that i would say is worth around $10
     
  33. PvTGreg

    PvTGreg

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    ive fixed alot of clipping issues with the player system aswell as added strafing animations this makes it feel alot less floaty
     
  34. djasser

    djasser

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    great :D
     
  35. PvTGreg

    PvTGreg

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    i let my little brother play around with it for 10 mins and he pointed out some things that annoyed him so i addressed them. you can no longer run while going backwards there is a bool to turn this feature on/off. the inventory starts closed instead of open as well now

    so if there is anything else that you noticed and did not like point it out i i will fix it
     
  36. PvTGreg

    PvTGreg

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    im having a little trouble uploading it to the asset store. as my interntet it so slow 20kb/s upload it appears to be failing ill give it another go tonight
     
  37. mattlcpdfr

    mattlcpdfr

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    Ok Cant wait for the release it would be better if we can purchase it from selfy so we get it asap lol
     
  38. PvTGreg

    PvTGreg

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    ok im a bit pissed off at the moment apparently you can access all of my scripts from my google drive . ive removed it now. i dont know how many people have it but i know at least @mattlcpdfr has them. this has been a huge knock to my confidence and really made me feel pretty S***ty
     
  39. Wolfdog

    Wolfdog

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    What are you talking about? He didn't say he has any of your scripts.
     
  40. PvTGreg

    PvTGreg

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  41. Wolfdog

    Wolfdog

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    I was writing a long reply to your question, but then it got deleted. Basically, you may take legal action if he shares your scripts with anyone, as they are your creation. You're protected by the copyright law. However, you can't be angry at him for having your scripts, as you did upload your project to file sharing site.
     
  42. PvTGreg

    PvTGreg

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    i uploaded a build of it not the actual project i was not aware that someone could acces the files through a build of the project. i deleted the question as i did not believe it was best for unity answers
     
  43. PvTGreg

    PvTGreg

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    ok guys its sent away for review
     
  44. PvTGreg

    PvTGreg

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    just a quick update ive fixed the gui so it now should fit with all resoultuions and aspect ratios
     
    IndieAner3d likes this.
  45. IndieAner3d

    IndieAner3d

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    Hiii PvGreg

    Looks soo Awesome ^o^
    soo far...
    All I need... to get started!!!

    But I miss some feature:
    /// A Melee Attack/Defend System (request)
    /// A Climb/Zip line System (request)

    Just "request" not necessery!!!
    but would be soo Awesome ^o^

    And some question:
    /// What´s about mobile support... with touch control... maybe in future...?!?
    /// What´s the state of things... with the Asset Store release...costs of Asset...?!?
    /// What´s about the ease of use... Artist friendly... ?!?

    All in one
    It looks like a very good and promising survival starter-kit ;---)
    Keep it up!!! Good Work!!!
    Can´t wait for more... ^_^
     
  46. PvTGreg

    PvTGreg

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    melee system is defiantly coming its not so hard to do with the current weapon system but i want to include an example.
    climbing and zip line is another thing i want to include as i dont see that they would be to hard to do.also i am working on swimming currently aswell so that will lead to the climbing.

    now mobile support will be difficult as i have no experience in doing mobile games but once i get some free time ill look into it for sure

    i sent the asset away for review 2 days ago it can take up to a week for them to get back with information. i may well be told to fix some things as this is my first asset that i have created the documentation may not be up to scratch so it may take some time for it to be up .

    the system is designed around drag and drop. i dont have any fancy custom inspector stuff as i feel that makes the scripts harder to understand and read. to set up a weapon you drag in 2 models. one with arms for the first person and one with none for the third person. you change some variables to make it suit your needs and away you go really simple. i will be creating some video tutorials on how the workflow works soon.

    the price i am thinking to start off with is £50 as a starting price and once more features and bugs have been fixed it will be increased
     
    IndieAner3d likes this.
  47. PvTGreg

    PvTGreg

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    i may find my self rewriting the inventory at some point as well. as its quite hacky at the moment but when i do this i will try and make the inventory work in multiple ways like dayz with the clothes and still have the option for fixed slots
     
    IndieAner3d likes this.
  48. IndieAner3d

    IndieAner3d

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    Okay Dokay ^^
    Sounds good

    Swimming is what I have forgot...
    Can be also important...

    System which works with "drag&drop"
    and without fancy Inspector...
    sounds good... ^_^

    Hopefully it´s easy to handle... I have bad experience with kits
    which I can´t really customize... Because they are so "fiddle and hard"
    to handle and setting up, especially for Artist and non Coder... :---/
    It can be a big mess if the TuT´s not so good written and commented...

    And the example scene should work without errors...
    People hate it, if you have to fix/re-write the Dev...
    to get started...

    I have a situation like this right now... :---/
    Errors, laggy and poor guides/tuts...
    And a dev which works on another Project... Right now...
    RMPH x_X
    that sucks... It was only 5 bucks... But... RMPH
    Also a Survival-Kit... which want to be easy... but isn´t RMPH

    But I´m confident to your Project... ^_^
    Like it, Thumb up, I stay tuned... ;---)
    Also Happy Dev... ^^

    greetz IA3D
     
  49. PvTGreg

    PvTGreg

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    once its accepted to the asset store i will create some videos on how to set things up and some of what the scripts do
     
    IndieAner3d likes this.
  50. PvTGreg

    PvTGreg

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    quick test of a melee system. this allowed me to compress alot of the scripts into one. so less work your your behalf. not finished yet but once i get third person animations i will work on making it so depending on what you hit it makes different noises and places different holes

     
    Haseeb_BSAA and IndieAner3d like this.