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Survius - Multiplayer Open World Survival Game (Open Alpha available!)

Discussion in 'Works In Progress - Archive' started by chaozz, Aug 15, 2014.

  1. chaozz

    chaozz

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    I've added a first version of a hunting system. It's pretty basic so far.

    The game now includes three types of deer, which can detect you (you're harder to detect when you crouch). As soon as you get too close and they see you, they take off. When a gun is fired they will also flee in the opposite direction of where that sound is coming from. This last behavior might be useful for hunting with friends.

    Here's a short demo of the basic hunting.
     
    Brendonm17 likes this.
  2. chaozz

    chaozz

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    You can now grill the raw meat you gather from hunting deer on a campfire. To create a campfire, all you need (for now) is 4 logs, which you can find scattered on the island. Opening the campfire interface you are presented with 4 meat slots.

    Clicking an empty slot will place raw meat from your inventory in that slot. Clicking an occupied slot will place that meat back into your inventory.

    As soon as you add raw meat, a timer starts. After a short while your raw meat will be grilled meat, which you can then eat.

    Here's a short video demo:
     
    Last edited: Mar 13, 2015
    Brendonm17 likes this.
  3. chaozz

    chaozz

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    Survius is now in Open Alpha.

    I encourage you all to try out the game and provide me feedback.

    Here are some screenshots:

    "We've alerted them"


    "Cooking raw deer meat inside a church"


    "Scavenging houses for loot"

    For a short guide on how to play the game, please click here.
    To register an account, which is needed to play the game, click here.
    To download the game, click here.

    The game is available for Windows, Linux and Mac.

    I hope to see you ingame!
     
  4. chaozz

    chaozz

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    I created a trailer to celebrate the open alpha.
     
  5. Jetcutter

    Jetcutter

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    Nice work chaozz ;)
     
  6. chaozz

    chaozz

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    Thank you very much! :D
     
  7. chaozz

    chaozz

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    Survius Alpha 0.0.12 is out and has the following bugfixes and new features:

    Bugfixes and new features:
    • night-zombies spawn further away from the player, making it less likely for them to spawn in houses
    • drastic zombie AI improvement. watch out with strairs now!
    • the number of spawn spots for deer has almost tripled
    • pressing the middle mouse button zooms the camera a bit (useful for hunting or scouting a place out)
    • server browser window resized
    • empty server in server browser now named correctly
    • day and night sounds fixed
    • zombies have a chance of dropping an item when killed. they can in rare cases drop two items
    • added a notification to explain killing a player will not give access to his/her loot
    Hope you guys have fun with these updates! Hope to see you in the game.
     
  8. Chemaxmax

    Chemaxmax

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    I've tried the demo and it looks interesting (I like the concept so much). By the way, I found so hard picking up objects. You should increase the "picking up" area around the pointer.
     
  9. chaozz

    chaozz

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    Glad you like it! It's not a demo by the way, it's an alpha version. I update the game every 5 days or so.

    And for the pickup I use the collider of the object. I found that to be the best method, but I'm open for suggestions.
     
  10. Chemaxmax

    Chemaxmax

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    You could add a sphere or rectangle (depends on its shape) sensor centered in the object so if the pointer collides with the sphere you'll able to get the object. To avoid getting objects out of line of sight (maybe an object behind a wall) but whith their sphere/rectangle sensor on sight, you could launch raycasts to some points of the object (for instance, corners and center).