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Strange behaviour occurring when switch scenes on networking ( other players blink on walking )

Discussion in 'Multiplayer' started by RCostaDesigner, May 26, 2015.

  1. RCostaDesigner

    RCostaDesigner

    Joined:
    Mar 7, 2014
    Posts:
    3
    As the title says, the other players when on the first scene are alright syncronized, but, when not destroyed and loaded to other scene, become 'invisible' (they are in an enormous transform.position) but when they walk they became to blink in they right positions, any ideas?
     
  2. FuzzyQuills

    FuzzyQuills

    Joined:
    Jun 8, 2013
    Posts:
    2,871
    Ok... I have not seen this issue before. How are you loading your levels? I would like to see your level loading code, as that will be where it's stuffing around.

    EDIT: Actually, whatever you're using to transfer players may be the culprit too.
    EDIT2: Corrected a couple of typos... :D