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StarFighter 22 Teaser

Discussion in 'Made With Unity' started by alexju, Mar 23, 2011.

  1. alexju

    alexju

    Joined:
    Feb 6, 2011
    Posts:
    15
    Hi everybody!

    Like some of you know I've been working on a game for my bachelors test. It's a space shooter with Augmented Reality controls. The game is nearing beta stage, there are just a few things I need to add.

    Here's a teaser hehe:



    The last gameplay vid is here (the footage in the trailer is newer, but only the details are different :p):



    I'm currently very busy with some other projects so you probably won't see any progress for at least a month. I'll see how things turn out.

    Now some questions:
    What do you like to see in this game and what would you change. I know you can't play it, but most of the features are in the video ;)


    EDIT: Added beta ^^

    Hi again everybody

    Ok, beta version is up. Before you play the actual game, please read the tutorial: http://alexju.be/archive/sf/tutorial/. And the game and the site are designed to be viewed on a FullHD Screen (1920 x 1080px or 1920 x 1200px) or higher, sorry guys about that, but the game is still playable in 1280px-wide monitors.

    If you play the game with webcam, play in good lighting conditions, you can also tweak threshold a little if you want to. Keyboard controls are now ZQSD + AE + Space for accelerating en ctrl for missiles. Later I will add a menu to bind custom keys. (I hear Mac has some problems detecting Z-key...)

    Please consider filling in this form, that way I can make the game better :D

    Game is here (site is not entirely ready): http://alexju.be/archive/sf/ (Click on "play" or "tutorial", other pages are 404's :D)

    Remember, this is my first game in Unity3D (actually, first 3D game ever :D), but I still want your honest opinion on it!

    PS: Anyone has an idea how to host Unity file on other free host (like dropbox?) and embed it into my site? I only have 15Gig bandwidth on my server and the game is +-16Mb big... :D

    Greetings,

    Ioulian Alexeev
     
    Last edited: Apr 2, 2011
  2. greensquidsolutions

    greensquidsolutions

    Joined:
    Nov 2, 2009
    Posts:
    47
    Hi,

    That looks very awesome and pretty at the same time, and I love your first video! :)

    Few questions:

    Do you have to use webcam controls?
    If so, doesn't that make your arm hurt after a while?

    Do you have or are you planning to have multi-player in there?
    I assume you have some sort of story/objective, but is there more than just shooting stuff. Any chance to r&d, mining etc?

    Good luck with your project(s) :)

    Dan.
     
  3. Gundark

    Gundark

    Joined:
    Feb 27, 2011
    Posts:
    45
    Very, very nice. What would i like to see? For now, only cockpit view cross my mind.
     
  4. Blacklight

    Blacklight

    Joined:
    Dec 6, 2009
    Posts:
    1,241
    Cool, loved the trailer.

    Is that the Hyperblaster sound effect from Quake 4?
     
  5. alexju

    alexju

    Joined:
    Feb 6, 2011
    Posts:
    15
    As this game is for showing off the augmented reality controls, it hasn't any story behind it and it's "just shooting stuff" :p
    The webcam controls are very limited, you can only control the speed and direction, so the game can't be very complex.
    It does hurt your arm after a while, but you can place the marker everywhere, on your head for example lol :D BTW: you can switch to keyboard controls ;)

    I have thought about multiplayer, this would be very awesome, but I really don't know where to start. If anybody has a good tut, this would be nice.

    Cockpit view can be added :) and yes, this is the hyperblaster effect lol , but it's already changed ;)

    Thx for the comments!
     
  6. alexju

    alexju

    Joined:
    Feb 6, 2011
    Posts:
    15
    Beta added, check the original post! :D
     
  7. tramal

    tramal

    Joined:
    Apr 3, 2011
    Posts:
    4
    nice work!

    i also like the suns - how did u achieve the look?
    i'm just taking a look at unity atm, and can't create a sun nearly like that.. is this "just" a big halo and a flare? any special shaders?

    u got a tip or a link to a tutorial maybe? :)

    thx
     
  8. alexju

    alexju

    Joined:
    Feb 6, 2011
    Posts:
    15
    Well, there's no really a secret there. In the attachment you'll see top-image of the skybox and the lens-flare I use. No custom shaders, it's just the default flare shader :D
     

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  9. tramal

    tramal

    Joined:
    Apr 3, 2011
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    ah ok - the halo comes from the skybox... i thought the suns would be objects...
    and the standard flares in my unity-3 look quite different :)

    thx for the info!
     
  10. Lime_x

    Lime_x

    Joined:
    May 1, 2009
    Posts:
    210
    Nice game, I think I'll try it out.
    But I've been searching in unity and I can't find the flare that's only "expanding" light on the horizontal way. I've only found the "cross-flares"(those who look like cross) and the sun flare and the 50mmZoom. How did you do the flare that's to the right of the sun in that image?