Hey, im new to Unity. I have a problem with the SpriteSheet Filter. It seems, that the Trilinear Filter is bad on the SpriteSheet. Why is that so? The Edge is Blurry in The SpriteSheet but not in the Single File. I sliced it correctly. Thx for any help
no it needs to be padded without alpha, ie filling the clear areas with boundary pixels - try ticking Alpha Is Transparency option in texture import too.
Sry, i dont know where do you mean in the Graphics Editor?? I Use free Images. Or can i make this in Unity?, when yes where?
Firstly, a bilinear or trilinear filter applies to the fragments INSIDE the bounds of the geometry. It doesn't have anything to do with any pixels outside of the bounds of the object, and it doesn't make the edges of geometry smooth on the outside either. If there are still gaps with bilinear, trilinear, or no filtering, then it maybe has to do with the coordinates being slightly off, the objects maybe not being quite wide enough, maybe some floating point rounding error, etc. Because if you have enough padding and the geometry is overlapping each other a little bit there shouldn't be gaps.
The gaps are in the bounds. There are no gaps with no filtering ( Points). With a single sprite it works fine, but not with a spritesheet
Are you on mac or windows? I've noticed some gaps before between different platforms and had to a sort of per-platform hack to fix it.