Search Unity

Sprites blurred (Filter mode is set to point)

Discussion in '2D' started by DaxHR, Apr 27, 2016.

Thread Status:
Not open for further replies.
  1. DaxHR

    DaxHR

    Joined:
    Apr 27, 2016
    Posts:
    1
    I'm new to Unity and I'm developing Android game. When I connect my phone with Unity Remote and launch game, all textured are blurred and they look awfull.

    Did some research and set Filter mode to point as everyone suggested but that didn't work at all.

    My sprite settings are as follows:
    - Texture type: Sprite (2D and UI)
    - Packing Tag: isn't set
    - Pixels per unit: 100
    - Pivot: Center
    - Generate Mip Maps: unchecked
    - Filter mode: point


    Can anyone help me with this?
     
  2. LiterallyJeff

    LiterallyJeff

    Joined:
    Jan 21, 2015
    Posts:
    2,807
    Did you check the "MaxSize" dropdown in the platform settings at the bottom of the import settings?

    Make sure that's set above your image's dimensions or it will be downsampled.
     
  3. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    Also, does it look any different when you run it within the Unity editor, in a game view set to the same dimensions as your Android screen?
     
  4. enhawk

    enhawk

    Joined:
    Aug 22, 2013
    Posts:
    833
    Can you show us a sample?
     
  5. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,445
  6. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Unity Remote is running streamed video from the editor, it's not running on the device. It's just for quick testing. For actual testing, make a build.

    --Eric
     
Thread Status:
Not open for further replies.