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SpritePacker : what about original sprites?

Discussion in '2D' started by RavenTravelStudios, May 21, 2016.

  1. RavenTravelStudios

    RavenTravelStudios

    Joined:
    Oct 15, 2015
    Posts:
    100
    Hi,
    when i use the spritepacker, the single sprites are still included in the build? Or Unity just include the atlas textures? How can i test it? I'm using actually a packer with more than 200 sprites, but when i build the project, i still find the original textures in the build.

    Thank you!
     
  2. RavenTravelStudios

    RavenTravelStudios

    Joined:
    Oct 15, 2015
    Posts:
    100
    Just to make things clear, this is the editor.log after the build


    Used Assets and files from the Resources folder, sorted by uncompressed size:
    4.6 mb 0.8% Assets/Resources/Fonts/tetsubin.ttf
    4.1 mb 0.8% Assets/Resources/Sprites/Map/Mappa.png
    2.7 mb 0.5% Assets/Levels/Livello1/ARENA.png
    2.7 mb 0.5% Assets/Levels/Livello6/SfondoEntrata.png
    2.5 mb 0.5% Assets/Levels/Livello1/ponte.png
    2.5 mb 0.5% Assets/Levels/Livello1/Luce Faro.png

    Everything under Assets/Levels ... is actually packed. So it is normal i still see the single texures in the editor log?