Hello! I created a 16bit sprite and I'm having trouble rendering it into my game. Here iswhat my sprite looks like in game and my import settings. And here is what its supposed to look like. How can I fix my weird blending issues? Thanks!
Hi, As a first step, I would disable compression on the texture. Avoid using lossy compression (like dxt). And disable mipmaps. After that, I would examine how might the point sampling mess it up, usually just make sure that we don't leave it up to the hardware to sample points across colors (when it needs to decide which pixels on images goes to the pixel on screen). Let me know how it goes.
Thanks for replying! I'm not really sure where I should disable compression. I went into photoshop and limited my texture down to only a few colors and that didn't really help.
Hi, More precisely, I meant don't use lossy compressed formats DXT. If you switch to full color (in the texture properties), you ensure that all pixels gets into the game. In your case, bigger texture helps, but the real problem was you lost some pixels due to lossy compression.