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Sprite Packer >> Unity Pro & ios Pro & Android Pro & .... ?????

Discussion in 'Immediate Mode GUI (IMGUI)' started by sama-van, Oct 27, 2014.

  1. sama-van

    sama-van

    Joined:
    Jun 2, 2009
    Posts:
    1,734
    Well, switching from NGUI to the new Unity UI system...
    ..... Happy ..... hm hm .....

    In the office we are all set with Unity Pro license.
    Only programmers specific to a platform for optimization and profiling process have their own iOS, android, etc... license.

    Well, now switching from NGUI to UnityUI, we discovered the Sprite Packer is only available into Unity Pro license to the targeted platform your are working with.

    Then well question :

    If an artist doing all the sprite sheet on Unity Pro (no smartphone) and then programmer getting the graphic resource working with Unity Pro (but switched to iOS free) to script the interface could it be a problem?
    (...since he cannot access to the Sprite package interface...).
    Does it break the Sprite sheet made by the artist on Unity Pro (no smartphone)?
    (we cannot really check it since the Sprite Maker interface is disable from the Window menu.

    To the end build are made on a machine with the iOS pro license.

    Because really, if it requires a pro license for the each platform on every machine,s the license budget for the office gonna explode and they won't like it.

    I do not understand a such policy and would need for detail please....


    ...Or Better to keep going with NGUI?
    No offense... but...