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Spikes in Mesh.DrawVBO

Discussion in 'Editor & General Support' started by diekeure, Dec 16, 2015.

  1. diekeure

    diekeure

    Joined:
    Jan 25, 2013
    Posts:
    221
    As per request from @Dantus I created a separate post for this:

    I created a simple test scene based on our game, and got spikes like these:



    The frame right next to it:



    As you can see this is for transparent geometry, but it happens also for the opaque geometry, and also in Mesh.DrawVBO.

    Note: this is not in the editor, but in a webgl build

    To rule out that this is a webgl only issue, these are the same spikes in a regular windows standalone build:



    (look a the green highlighted spikes)

    I made a bug report with case number 754393.

    Anyone an idea what the cause could be? It is a very static scene, nothing fancy, runs fast, apart from the spikes.

    Not unimportant: dynamic batching is off, so it's not that issue.
     
    Dantus likes this.