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Spawn-ity: Comprehensive Spawn Volumes

Discussion in 'Assets and Asset Store' started by RewindGameStudio, Apr 5, 2016.

  1. RewindGameStudio

    RewindGameStudio

    Joined:
    Oct 21, 2013
    Posts:
    194
    Easy to use & easy to understand, spawn-ity provides all your volumetric spawning needs.

    Simple two step process to set up.
    Demo scene included.
    Professional, efficient & well documented scripts.

    Features:
    - Spawn Cubes
    - Spawn Spheres
    - Spawn Planes
    - Spawn Circles
    - Spawn Rings
    - Spawn Lines
    - Spawn Curves
    - Spawn Splines( Loop support )
    - Spawn Spawners( Rotation support )
    - Continuous / Fixed Spawn
    - Object Pooling
    - Random Spawn Locations
    - Collision Checking
    - Spawn Delays
    - Spawn As Children
    - Visual Debug Gizmos


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  2. RewindGameStudio

    RewindGameStudio

    Joined:
    Oct 21, 2013
    Posts:
    194
    Any questions / feature requests, just ask!
     
  3. RewindGameStudio

    RewindGameStudio

    Joined:
    Oct 21, 2013
    Posts:
    194
    We're adding some new features:
    • Incremental Distance Spawning
    • Spawn Object Arrays
    • Linear 'Spline': Multiple connected line support
    • Destroy InActive Spawners
     
  4. ina

    ina

    Joined:
    Nov 15, 2010
    Posts:
    1,085
    voxels or pooling?
     
  5. RewindGameStudio

    RewindGameStudio

    Joined:
    Oct 21, 2013
    Posts:
    194
    Spawn-ity supports pooling.

    What do you mean by voxels?
     
  6. imaginethepoet

    imaginethepoet

    Joined:
    Aug 23, 2016
    Posts:
    44
    This is great. This will speed up my development time a lot. I do have a request or rather I am trying to figure out how to modify the script to add velocity to spawned objects. Ideally, I'm trying to change the velocity after the object has spawned.