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Spark Rising - A Build Battle Sandbox Game

Discussion in 'Works In Progress - Archive' started by ToastyMind, Sep 13, 2013.

  1. ToastyMind

    ToastyMind

    Joined:
    May 2, 2013
    Posts:
    7
    Good day good day
     
    Last edited: Dec 18, 2018
  2. MrProfessorTroll

    MrProfessorTroll

    Joined:
    Sep 1, 2013
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    383
    This is really really cool!
     
  3. Wicked Loot

    Wicked Loot

    Joined:
    Aug 17, 2013
    Posts:
    2
    Hey all!

    John is doing a Reddit AMA right now called: I sold my home to make games for a living - AMA!

    Worth checking out if you are a game developer.

    $BXHeAZcCYAAkOW3.jpg
     
  4. Wicked Loot

    Wicked Loot

    Joined:
    Aug 17, 2013
    Posts:
    2
    An all new update!

    We got a new video you can check out!

    An all new update! We got a new video you can check out!


    UNITY FLY BY
    BTW - We used a cool feature of Unity to create the fly by cameras which gave us much more interesting dramatic shots for our video footage. Instead of having the action in motion, we freeze framed everything, and tried a narrative approach to conveying how the battle unfolded. It did take a bit of time to figure it out, but once you get going, it's quite quick to crank out much smoother fly bys than trying to use a mouse controller to simulate the same thing.

    NEED YOUR SUPPORT FOR KICKSTARTER!
    Our Kickstarter has just 4 days to go, and we really need your support to get across the finish line! Even a small contribution can help us build the momentum needed, as the last week surge can often times double the amount raised thanks to the the last minute rally!

    Thanks for your support!

    $KBS cam 10_23 2013-10-23 16-08-36-08 x600.jpg
     
    Last edited: Oct 26, 2013
  5. Livvy

    Livvy

    Joined:
    Feb 7, 2013
    Posts:
    165
    Really like what you have done!

    Downloaded, Played, Enjoyed!!
     
  6. Z43D

    Z43D

    Joined:
    Jan 2, 2013
    Posts:
    100
    Heya! Sweet project you've got going here for sure. I wouldn't typically say this but honestly...I kind of preferred the oversaturated bright colored look in this instance. I'm assuming it's a post-processing effect driving the change? It'd be neat to maybe have a couple different options kind of how filters are in Sim City 5, as long as it doesn't detract too much from the mood/gameplay you are going for of course :)

    Again, nice project and congrats on getting Greenlit and the GDC spotlight! Keep us updated!
     
  7. Dottim

    Dottim

    Joined:
    Nov 8, 2013
    Posts:
    34
    congrats on your kickstarter and getting greenlit! you definitely deserve it, great project!
     
  8. sandboxgod

    sandboxgod

    Joined:
    Sep 27, 2013
    Posts:
    366
    This game has come a long way. Looks very good yo
     
  9. Sykoo

    Sykoo

    Joined:
    Jul 25, 2014
    Posts:
    1,394
    This looks impressing :)