SPACE UNITY - Space Scene Construction Kit

Discussion in 'Assets and Asset Store' started by imphy, Feb 3, 2013.

  1. imphy

    imphy

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    I'm happy to announce that SPACE for Unity - Space Scene Construction kit is now available in the Unity Asset Store.

    Link to SPACE for Unity in the Unity Asset Store

    Introductory price: $50 (very time limited!)

    I'm very excited to announce SPACE for Unity - Space Scene Construction Kit

    Video Trailer


    Screenshots
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    This is an extension to the Unity Editor that allows you to create random space scenes with a single mouse click. You can also customize filters to create the mood you want for your game. Instead of using a skybox, this extension assembles a complete scene by selecting random textures and meshes to form a background that renders behind your normal camera. This way you get unique scenes for your game and you conserve memory space in the process. You also get space particle effects, local and infinite asteroid fields, space ship prefab, demo scenes, and much more.

    You can also visit the Space Unity site which contains more details, screenshots, videos, and tutorials: http://www.spaceunity.com
     
    Last edited: Feb 22, 2013
  2. BFGames

    BFGames

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    Looks really nice!
     
  3. MarigoldFleur

    MarigoldFleur

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    Oh my god HOW MUCH!?
     
  4. Daniel Talis

    Daniel Talis

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    Are you planning to add atmospheres to the Planets?
     
  5. ZJP

    ZJP

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    Wooow....
     
  6. imphy

    imphy

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    I'm happy to see the positive response =) A lot of hours went in to this one so it's exciting to finally see it getting close to release.

    @MarigoldFleur: Not fully decided the price yet, but the introduction price will probably be set to $50 for a limited period of time. It's hundreds of textures ranging from 512x512 to 4096x4096 and a whole bunch of scripts, meshes, prefabs, particle effects, tutorials etc. - so I'm hoping to set a fair price on it.

    @Daniel: The planets have a subtle atmosphere shader effect now, but only shading the planet sphere itself around its edges. I hope to be able to create a smooth haze/external atmosphere shader/effect, that's in my road map, although it's not possible to do it like I have with the local stars as they are entire particle systems rather than mapped spheres.

    I'd be happy for more feedback as well - any hints on what a decent price for a package like this would be worth to you would also be much appreciated.
     
  7. Devision4

    Devision4

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    Awesome! Where can I find the song you used in the video, its great
     
  8. imphy

    imphy

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    Thanks!

    The first song is called "Discovery of Planet X" and it's included as 4 different loops in my other Asset Store package called "Music Loops - Space Music" (https://www.assetstore.unity3d.com/#/content/3863) - it can also be licensed through my own site: http://soundtrack.imphenzia.com/non-exclusive-music/discovery-of-planet-x/

    The second song in the video is called "Nostalgia - Calm Edit" and it can be licensed here: http://soundtrack.imphenzia.com/non-exclusive-music/nostalgia/calm-full-track/
     
  9. p6r

    p6r

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    WONDERFUL !!!!!!!!!!!!!!!!!!!!!!

    Your video is perfect to attract customers who can't be disappointed with your asset, I think. Congratulations !!!

    6R
     
  10. ZJP

    ZJP

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    Wooww....Again ;)
     
  11. imphy

    imphy

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    Yay, I'm happy with that reaction! I hope so too. Going to tidy up the package today and finish the documentation for a release shortly. I'll also have to do some more tutorials, but that'll have to wait until night-time when the kids are a sleep as they make way too much noise in the background :)
     
  12. imphy

    imphy

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    The documentation is nearly finished now so I'm very close to release.

    Today I also created some additional demo scenes that are included in the package and I thought I'd share a sequence I just recorded where all the spaceships (with slightly different roll/yaw/pitch rates) take the same keyboard input which turned out to be quite a sweet little battle scene =)

    The Camera Script is set to a mode called "Spectator Follow" and movement it frozen a few times using a hot-key. Obviously this camera mode isn't very useful during game-play, but it has a nice cinematic effect - maybe for cut scenes and replays etc.


    (best viewed in HD)
     
    Last edited: Feb 9, 2013
  13. imphy

    imphy

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    Hi again - I've added some volumetric atmospheres now as well:
     
  14. Wenceslao

    Wenceslao

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    This is awesome looking. I JUST happen to be working on a space strategy game and these scenes would look awesome as a back drop to the action. I was totally bummed that it wasn't out yet after I saw the tweet about it a week ago. Good Job, Good luck with it and I'll be picking up a copy once I hear it's released.
     
  15. marcoantap

    marcoantap

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    Magnificent!! I recently downloaded some cool pictures from the Hubble telescope, and I can say the graphics in this kit are quite realistic. I also love the workflow. Well done :)
     
  16. ForceX

    ForceX

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    WOW! Just this weekend I was working on custom sphere with the normals facing inward then using Mudbox to paint the inside with reference images such as nebulous, stars, and such. Today I see this. This looks absolutely incrediable. Using modular sphere section for each texture is ingenious. This is high on my to buy list. Fantastic job!
     
  17. imphy

    imphy

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    Cheers! The content in Space Unity is designed to appeal for both sci-fi games with a degree of realism. The system quite happily accepts custom textures as well which can be tagged and idexed by the editor extension if one wishes to use custom art or actual photos.

    thanks! I used to draw static skyboxes but I was excited as I came up with this approach since games will all look different and it reduces distribution size dramatically for games with many different space scenes since content can be reused. literally billions of combinations, but I think my static skyboxes might take a sales hit :)

    Great to hear! I added volumetric atmospheres for the initial release and I'm updating the editor window to support some customization of the atmospheres. Shouldn't be too long and I'll update this thread once I've uploaded the package.
     
  18. ZJP

    ZJP

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    Very Very nice.
    But, do not forgot to add a sort of "Earth Solar System Auto Build". This will avoid buying another package for it and preserve the coherence of some projects. ;)

    My own project starts in our Solar System before we go... elsewhere. Coherence ;)

    With this option, i'm ready to buy your tool for...60-70$

    Btw, talking about your tool on the French forum. ;)

    JP
     
    Last edited: Feb 12, 2013
  19. imphy

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    The package has now been finalized and tested in both Unity 3.5 and 4.0. All documentation is complete and the package is being uploaded to the asset store as I write =) It will need to pass the review process before it becomes available. The introductory price has been set to $50 for a very limited period of time.

    New Official Trailer:
     
  20. imphy

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    I'm just about to upload a new version of the asset package, the first one was rejected due to its size. Apparently there is a 500MB limit for packages in the asset store and my release was over 900MB.

    I didn't want to reduce the resolution of the planet textures (because you may really want them at 4096x4096 for single close range planets) - so instead I had to break out planets which will be released as an expansion package. The original release will now have 12 high resolution planets, 2 of each climate type, and the once visible in the promo video are included (plus other ones.)

    I am planning to release many expansion packs in the future anyway so it's probably good to keep the package sizes reasonably anyway.

    While the updated package is being reviewed, you might be interested in this video if you are into the mobile market. I tested it on my Android (Galaxy S3) phone - you can find some details in the video description at YouTube.
     
  21. imphy

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    Since I had to break out planet textures to expansion pack (due to size limit in the asset store) - here is a preview of all the planets in the first planet expansion pack:
     
  22. Wudek

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    Quick question, this just puts a background, these aren't actual "physical" objects that can be navigated to and around, right?

    Like let's say I wanted to put 10 planets in orbit around a star, could this do that?
     
  23. imphy

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    At this stage the main purpose is to create backgrounds (to replace static skyboxes) and it's not intended as fully functional solar systems planet simulations etc. The editor extension uses multiple hemispheres to create a virtual sphere containing galaxies and nebulas.

    The planets and moons are 3D objects that live inside the sphere and they operate on a different scale from your normal game-play objects. Saying this, the space camera script allows you to set a relative speed (default is zero so you never move) so you can actually fly around the planets if you want. This works best if you want slight movement within the scene because if you travel at high speed you'll also approach the galaxies which look odd.

    So in short: you can set up planets to orbit a star and fly around them - but scales won't be real life and it will look strange if you fly around fast in the planetary system since the nebulas and galaxies will move as well.

    This can all be solved by introducing another camera though. If the nebulas and galaxies and distant stars are rendered by one camera (always static) and the planets are rendered by a second camera. I'll put it in the roadmap to support this if there is interest for it.
     
  24. Distant Temples

    Distant Temples

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    How much will the expansion pack cost?
     
  25. imphy

    imphy

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    Planets take the longest to make of all graphical assets so I priced them at 71 pence each ($20 for the pack of 28 that is =)
     
  26. crytoon

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    just what I wanted. Great idea!
    thanks!.
     
  27. GregMeach

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    @imphy - is the camera switching script included (in web player, toggle between chase and spectator)? If so can you point me to its location? If not can you include it in a future update?

    The included demo and sample scenes are great - thanks

    Greg

    EDIT:

    Should we use this thread for asset support?
     
    Last edited: Feb 20, 2013
  28. imphy

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    I'd be good to switch to the [RELEASED] thread - I couldn't change the topic to [RELEASED] which is why I unfortunately "had" to start a new one: http://forum.unity3d.com/threads/171096-RELEASED-SPACE-UNITY-Space-Scene-Construction-Kit

    Meanwhile, the web scene is not in the release because I used a separate project with compressed textures etc. But I can definitely include a GUI-based scene and camera switcher. In the next update which will coming quite soon. I'm right this minute about to create a new Web Demo since the current one doesn't have the volumetric atmospehres and I'll be sure to include the web demo in the next update.

    TO EVERYONE: Please post any comments, questions, feedback, bugreporting etc. in the new thread:
    http://forum.unity3d.com/threads/171096-RELEASED-SPACE-UNITY-Space-Scene-Construction-Kit