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[RELEASED] Orbital Gravity - Newtonian Celestial Mechanics

Discussion in 'Assets and Asset Store' started by Sycoforge, Apr 21, 2015.

  1. Sycoforge

    Sycoforge

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    orbital_g_forum.png

    Orbital Gravity
    is a complete Unity project. The main part of the project is the implementation of the famous Newtonian celestial mechanics.

    It’s a plain gravity driven simulation of celestial body movements. The planetary movements are not based of any geometrical astronomy.

    Key Features
    • Fully adjustable Physics
    • No predefined Kepler Path Motions
    • Dynamic Time Scaling
    • All Planets of the Solar System
    • 3 Levels of Detail
    • Hi-Res PBR Textures
    • Advanced Atmosphere Shaders
    • Complete 2D & 3D UI
    • Source Code included
    More Information
    Online
    Web Demo
    Asset Store
     
    Last edited: Sep 16, 2015
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  2. Sycoforge

    Sycoforge

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    Advanced planetary shader

    go_screenshots_earth.png
     
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  3. Sycoforge

    Sycoforge

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    go_screenshots_mercury.png
     
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  4. Sycoforge

    Sycoforge

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    go_screenshots_venus.png
     
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  5. John-G

    John-G

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    Very nice looking shader, does the earth include man made lighting when in dark.
     
  6. Sycoforge

    Sycoforge

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    Yes! All images are taken directly out of Unity.
    Planet earth has basically a 3.5-layered body:
    1. Surface (Day & Night)
    2. Cloud Layer
    3. Outer Atmosphere
     
  7. Sycoforge

    Sycoforge

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    Without the title rectangle the night side is better visible:
    orbital_g_earth_night.png
     
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  8. Sycoforge

    Sycoforge

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  9. Sycoforge

    Sycoforge

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    User Interface

    go_screenshots_ui_B.png
     
  10. Sycoforge

    Sycoforge

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    Planetary Orbits

    go_screenshots_ui_D.png
     
  11. Sycoforge

    Sycoforge

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  12. Sycoforge

    Sycoforge

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  13. Sycoforge

    Sycoforge

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  14. Brady

    Brady

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    I have a question about the feature set: what are "Kepler Path Motions" and why is it good not to have them?
     
  15. Sycoforge

    Sycoforge

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    That means that the bodies (planets, even the sun) are not following a predefined path. The movement, more precisely the force that leads to it, is calculated based on the specified mass and distance (-> gravity). Each participant of the simulation affects the others (superposition principle). Changing the mass of a body will change the path of all others.

    Hope that helped! :)