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[SOLVED]GUI Texture Quality

Discussion in 'Immediate Mode GUI (IMGUI)' started by NathanWarden, Sep 4, 2009.

  1. NathanWarden

    NathanWarden

    Joined:
    Oct 4, 2005
    Posts:
    663
    Is there a way to keep the GUI from being affected by the TextureQuality settings?

    So, if I want half quality textures for all my 3D objects, can I still keep my GUI at 100% quality?

    Thanks,
    Nathan
     
  2. dom_g

    dom_g

    Joined:
    Apr 29, 2009
    Posts:
    54
    It is possible since 3D and GUI textures are separate, unless you use the same textures for each. Are you going to use the same textures for the models and GUI? It doesn't make much sense doing that. You could test the GUI elements at different resolutions and make sure that at the highest, there is no clear pixellation.
     
  3. NathanWarden

    NathanWarden

    Joined:
    Oct 4, 2005
    Posts:
    663
    I guess I should have posted that I found a solution to the problem...

    All you have to do is turn off mip mapping for the texture.

    I also have those textures pulling from the Resources folder, but, I don't think that has anything to do with it...
     
  4. Pawl

    Pawl

    Joined:
    Jun 23, 2013
    Posts:
    113
    5 years later, still works like a charm, thanks!
     
  5. Corwin8

    Corwin8

    Joined:
    Aug 31, 2016
    Posts:
    1
    7 years and still very helpful! Thanks! :-D
     
  6. Gua

    Gua

    Joined:
    Oct 29, 2012
    Posts:
    455
    If you select type Editor GUI and Legacy GUI, those textures will also will not be affected by quality settings