Dear everyone, I have some NPC's that I want to have bounce around after they get hit. They are just capsule-shapes, so there's no rigging. They are controlled with Character controllers, and I think that is keeping them pinned in place when I want them to bounce around. Here is the script that controls the rigidbody part: Code (csharp): rigidbody.velocity = transform.up * 10; rigidbody.AddRelativeForce (Vector3.up * 60); When those lines are active, the NPC bounces around and spins, but doesn't move. The character controller is staying completely still, and the manual states that: So the question is how do I have physics take over my NPC when there's a Character Controller attached? Can I disable the Character Controller? Thanks for any help!