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Soldier Ops Online - Android FPS with Coop Map Builder

Discussion in 'Made With Unity' started by tripknotix, Oct 26, 2014.

  1. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    A Free Mobile FPS Game:

    Soldier Ops Online
    A Multiplayer First Person Shooter with a Coop Map Builder, up to 40 players.
    - Google Play link: https://play.google.com/store/apps/details?id=net.RealDefinition.SoldierOpsOnlineFree
    - Facebook: https://www.facebook.com/futureops
    - Twitter: https://twitter.com/futureopsonline
    2DLogo_SoldierOps_512.png

    ss2b_1.png
    Cooperative Map Builder:
    ss_1a.png

    ss2b_2.png
    ss2b_3.png





    Game Servers:
    - 40 Player Limit per Server.
    - Team Deathmatch

    Map Building Servers:
    - 8 Player Limit per Server.
    - Solo and Co-operative map building options.

    Dedicated Voice Servers:
    - 8 Player Limit per Voice Group
    - Join voice chat servers any time, even without joining a game server.
    - Join clan member's and other player's voice servers from their profile.

    Clans:
    - 250 Player Limit per Clan.
    - Create, Invite, Kick, Apply to Clan, Deny Applications
    - Clan Ranks with Promote / Demote
    - Clan Game Servers & Clan Voice Servers with Kick / Ban based on Clan Rank.
    - Clan Profiles
     
    Last edited: Oct 7, 2015
  2. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    Fixed a few game breaking bugs.

    10-26-2014
    v.1.4.04
    - Fixed re-saving after loading in the map builder and fixed Save As.
    10-26-2014
    v.1.4.02
    - Fixed Player Spawning issue for In Game map loading.
     
  3. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    10-31-2014
    v.1.4.05
    - Map Builder Preview for all games.
    - Fixed Unusable Air Vehicles visibility Bug.
    - Disabled Swap button in FFA Survival
    - Fixed many more bugs.
     
  4. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    10-31-2014
    v.1.4.06
    - Fixed Enemy Name Tag always Displaying
    - Fixed Spawn Points in all Maps
    - Fixed Spawn Point moving in Map Builder
     
  5. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    11-4-2014
    v.1.4.07
    - Optimized Performance.
    - Several Bug Fixes.
     
  6. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    11-6-2014
    v.1.4.08
    - Fixed Chat
    - New HUD Display
    - Improved Net Latency
    - Performance Improvements

    11-7-2014
    v.1.4.12
    - Fixed HUD Chat positioning.
    - Fixed Chat Window text display.
    - Added fade out to the center Kill Feed.
     
  7. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    11-11-2014
    v.1.4.13
    - Fixed Spawns in The Streets & Station Maps
    - Performance increase.
    - Added Anti-alias.
    - Added Sun Lens Flare.
    - Added new Skybox.
    - Added Aiming HP & Ammo Count.
     
  8. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    11-14-2014
    v.1.4.14
    - Added Real Time Shadows for all maps except Zombie Manor.
    - Removed baked lightmap shadows.
    - Minor Performance Improvements.
     
  9. joni-giuro

    joni-giuro

    Joined:
    Nov 21, 2013
    Posts:
    435
    Why did you decide to remobe lightmaps and add realtime shadows?
     
  10. tripknotix

    tripknotix

    Joined:
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    Posts:
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    The Map Builder allows real time map creation, so lightmaps wouldnt render at run time, so i had to increase the quality of the map builder with better image-based-lighting, better skybox, better fog, better terrain, added sun lens flare, and added a few post effects.

    At the end of the improvements, custom maps ended up looking better than the lightmapped maps since the lightmaps were so low quality that over-using the IBL on the lightmaps did not produce as good of a result as the map builder.

    Instead by matching the quality of non lightmapped custom maps, i was then able to add Real Time Shadows as a bonus for having all of the maps using a lighting standard. i had to create additional shader versions that allowed shadows, and versions without shadows to allow the performance to remain high on low end devices that dont support real time shadows. Additional benefits include less lookups, less draw calls, faster map loading (since large maps had 8~ lightmaps) and less memory usage from the lightmap textures.

    I still use lightmaps on Zombie Manor, and will probably continue to use them since its a primarily indoor map but even now im looking at alternatives to having to light the map, and instead letting fog and ambient light, with IBL lighting the indoors, with point lights only used in side a few key rooms. I feel the benefits from having box projected floor reflections will negate the loss of lightmaps, additionally all of the benefits i listed above will allow me to expand on the zombie manor map as well.
     
  11. tripknotix

    tripknotix

    Joined:
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    - Fixed Voice Chat
    - Fixed Key saving in Zombie Manor

    Both are server-side fixes and do not require a client update.
     
  12. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    2-4-2015
    v.1.4.27
    - Added Free Coins option for watching videos.
    - Fixed Character Selection.
    - Performance enhancements.
     
  13. Bakkernils

    Bakkernils

    Joined:
    Nov 18, 2014
    Posts:
    30
    It works okay. I'd add more props to the map and remove the ability to wall jump and get on roofs and stuff. And apparently you can shoot through everything to kill someone.
     
  14. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    4-21-2015
    v.1.4.38
    - Added new Free Coins options.
    - No longer disconnects from server on Ad Playing.
    - Added Icons to menu.
    4-16-2015
    v.1.4.37
    - Added Kitchens to houses
    - Improved house graphics
    - Bug Fixes
    3-27-2015
    v.1.4.36
    - Fixed loading bug.
    - Fixed Kill/Death Counter.
    - Zombie City 2.0 is now smaller.
    - Added more Zombies.
    - Added trees to houses.
    - Re-added Lightmapped shadows.
    - Temporarily removed AO and Sun Shafts.
    - Re-added Reflection shaders.
    - Re-added Very Low shader option.
     
  15. tripknotix

    tripknotix

    Joined:
    Apr 21, 2011
    Posts:
    744
    12-11-2015
    v.1.4.67
    - Fixed slow performance when viewing too many map lists.
    12-10-2015
    v.1.4.65
    - Standard and Custom maps are now in the same menu.
    12-6-2015
    v.1.4.64
    - Added Screenshots for Custom Maps.
    - Added Map Builder Camera rotation.
    - New Loading Map menu.
    - Localized Map Builder and Loading.
    12-1-2015
    v.1.4.63
    - Fixed Profile link in Friends List.
    - Fixed Joining friend's server, when adding new friend.
    - Fixed Joining servers that are full.
    - Display last time friend was online.