The Unity Physics page: http://unity3d.com/unity/quality/physics , says, "Soft Bodies, such as semi-deflated beach balls that interact realistically with the environment." How is this done? Edit: The nearest modifier would be Interactive Cloth, but I'm not sure how to use it. Thanks
Nevermind, this is how you do it: 1) Create a GameObject. 2) Add Interactive Cloth modifier ....a) Set Pressure to 3 or more ....b) Set Bending Stiffness to 1 ....c) Set Mesh to subdivSphere1 3) Add Cloth Renderer