Sniper model with ghillie suit preview

Discussion in 'Assets and Asset Store' started by leonardarmstead, May 5, 2012.

  1. leonardarmstead

    leonardarmstead

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    Hey this is my fist character so dont be to harsh on me

    verticals-12425
    faces-12460
     

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    Last edited: May 5, 2012
  2. OmniverseProduct

    OmniverseProduct

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    Is there any way you could make the picture bigger?
     
  3. leonardarmstead

    leonardarmstead

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    yea one sec
     
  4. leonardarmstead

    leonardarmstead

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  5. BusterBlader

    BusterBlader

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    And not so dark pls....
     
  6. fholm

    fholm

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    Just show us high rez photos that are properly lit, how are we to say anything if we can't see what it looks like? Why so reluctant to show proper photos? Also post poly, vert and tri count.
     
  7. leonardarmstead

    leonardarmstead

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    Posted a more lit picture and verticals and faces
     
  8. BusterBlader

    BusterBlader

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    Little bit to many polys....or isn't it for a game? looks great ;)
     
  9. fholm

    fholm

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    I assume you mean vertices, but 12k for this is an insane amount. Also the picture is still really small.
     
  10. leonardarmstead

    leonardarmstead

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    Thank you my main goal is to finish it and sell it very cheap but idk how much i could sell it for
     

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  11. BusterBlader

    BusterBlader

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    Too many faces/polys
     
  12. leonardarmstead

    leonardarmstead

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    and im going to make differnt terrains snow, sand etc btw Ive seen models for games with like 60,000
     
  13. BusterBlader

    BusterBlader

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    I don't think so....test it ;) 2k Polys for a Character are ok :)
     
  14. OmniverseProduct

    OmniverseProduct

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    I've never seen a model for a game that was 60,000 count for anything and the game still ran good. I agree, it's too many faces for this model. This could use a lot of polishing.

    Edit: Don't take this the wrong way, but this looks low poly to me.
     
  15. leonardarmstead

    leonardarmstead

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    hmmmmmm well like I said first character model I will try to reduc polly count I just reduced it by like 2k
     
  16. koyima

    koyima

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    Spiderman for the PS3: 55.000 polygons
    Source: http://uk.ps3.ign.com/articles/784/784034p1.html
     
  17. OmniverseProduct

    OmniverseProduct

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  18. EISOBAX

    EISOBAX

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    give the guy a break its his first organic model.... i think it looks great, 12k is to much for this character, becouse it doesnt have much detail, but for your first character it looks very nice, keep it up!!!!!!!!
     
  19. leonardarmstead

    leonardarmstead

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    thank you! Im going to redo it
     
  20. OmniverseProduct

    OmniverseProduct

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    Even though I said it looked low poly, I would have to agree. It actually does look nice for a first organic model.

    @leonardarmstead: I'll give you some constructive criticism. Don't put green skin on this character. Put real skin. It looks much better and not so artificial that way. To help him blend in with the environment, you could paint over his skin or something, but at least put real skin on him. Also, either some more detail on the suit or a higher quality texture will make the model look much better. Finally, if you haven't already, research ghillie suits and compare and contrast those suits with your suit.
     
  21. leonardarmstead

    leonardarmstead

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    ok Im working on a new suit I will put tan skin on him