Smooth MouseLook/CharacterController for FPS (once again)

Discussion in 'Scripting' started by iddqd, Apr 28, 2012.

  1. iddqd

    iddqd

    Member

    Joined:
    Apr 14, 2012
    Messages:
    99
    hi there.

    So I've read through all the Smooth MouseLook threads here and at Unity answers and have to say that none of the solutions (using FixedUpdate and/or using frames averaging) give a really smooth mouse such as a shooter like QuakeLive.

    Try this test, circle strafe around an object (so basically walk sideways around a cube, while continuously looking at it). You will see a jitter in the edges of the cube.

    But the problem seems to be in the CharacterController because here's how you can get very smooth movement: In the Inspector, set the CharacterMotor Script to NOT use fixedUpdate, ahh, beatiful now, so smooth...I thought that would be the solution, now both the CharacterController and MouseLook use Update. But a new problem arrived, if I shoot a rigidbody projectile and walk at the same time, the projectiles are now jittery.

    So, has anybody every gotten a really smooth movement out of Unity for an FPS or does anybody know why the projectiles are jittery when not using FixedUpdate?

    Any hints are greatly appreciated!
    Thanks:D