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Small WIPs that do not need their own thread (2012)

Discussion in 'Works In Progress - Archive' started by cupsster, Jan 2, 2012.

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  1. StormGamer

    StormGamer

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    i think it´s about time that i post my WIP

    been working on a Space-Shooter game
    name - Space Defender




    you can play it here

    what i am going to add to it
    - power ups
    - new levels
    - new enemies(spaceships) with a simple shoot AI
    - possibly integrate the game´s score with Kongregate´s
     
  2. ivanzu

    ivanzu

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    MP-41
    Just need to add a bit more details and its finished.
    1020Polys and 2048*Texture.
     
  3. saymoo

    saymoo

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    Look ok to me ;)
     
  4. OskarLq

    OskarLq

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    Lab leaver week 2

    Ok, so I released the second dev-video of my iOS-game "Lab Leaver", please watch it and leave critique. This week i added many features as powerups, sound, music and more. Please notice that the model of the ufo thingy is stand in ;)



    If you are interested please check out my blog: BLOG
    Also, first weeks vid: VIDEO
     
    Last edited: Mar 31, 2012
  5. hs1S

    hs1S

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    Learning how to create Unity extensions:

     
  6. janpec

    janpec

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    Ivanzu gun looks great, are you going with Team Fortress shader style or more realism? In second case just add some highly saturated specular and scratches on diffuse, for first case you are pretty much done.
     
  7. ivanzu

    ivanzu

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    Finished looks much better inside unity then in blender.
    $MP41REN.png
     
  8. Duskling

    Duskling

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    Very nice. You sir are a talented person.
     
  9. bobbert234

    bobbert234

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    I'm finally satisfied with this terrain, after many attempts. I used Cheetah and Sculptris and I will use Blender later to add caves.The material is from Cheetah, it will be painted later. It is pretty decent for having less than 10,000 polygons, I just have to smooth it out so I can drive a car on it.

    $Terrain low poly render 1.png
     
  10. Duskling

    Duskling

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    That is looking pretty good, but I would make it a bit sharper.
     
  11. hs1S

    hs1S

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    I worked a little bit more in my Unity3D extension and added some mesh deform feature, a grid box pointer and a nicer game object palette.

     
  12. ivanzu

    ivanzu

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    Thats cool!
     
  13. Goolygot

    Goolygot

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    I've just learned myself a new tool. And this is my second model there, and first painted model from that program.
    $Gargoyle Statue.jpg
     
  14. augasur

    augasur

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    Hi again, here is one of my screens of new upcoming FPS game for android . All scene has 23k Tris and 37k Verts. Now there is 18 drawcalls. On my tab it holds on 45 FPS.

    Your opinion would be appreciated :)
     
  15. ivanzu

    ivanzu

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    Mayan stone brick,1024x1024 map is just for fun.
    I might create a small environment in Mayan style.
    $MAYANbrick.png
     
    Last edited: Apr 1, 2012
  16. Acumen

    Acumen

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    while i know that you enjoy to work at uberhithresolutions for rather small props and call it just for fun, I'd expect a much much crisper and razorsharp texture for a 1024texture map with overthetop sophisticated details. looking forward for a temple pack! Maybe that can act as a challenge. Use an entire 1024 for a set!
     
  17. ivanzu

    ivanzu

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    This is just for fun! Its not going in-game so I don't really care for resolution and if it was for a game it would been put into a texture atlas and its not so sharp because I wasn't sculpting tiny details.
     
    Last edited: Apr 1, 2012
  18. Acumen

    Acumen

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    Alright.Understood :)
    You just seem to be resistant to any crits one might bring to the table and always have some sort of reasons. I won't bother you any more in the future.
     
    Last edited: Apr 1, 2012
  19. khan-amil

    khan-amil

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    @TimViana : nice tool here :)
    maybe you could change the color of the square that will be painted, just so that it the user is sure of where he clicks :)
     
  20. janpec

    janpec

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    He said that 1024 map was just for fun, and his texture doesnt have details really needed for 1024 map, which means that when he will downgrade to 512 he wont lose many details at all. So in that perspective it is good that model uses low details.
     
  21. ivanzu

    ivanzu

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    Doesn't looks like critique to me except the middle part.You were accusing me of using high resolution texture on props that should have been in much smaller one and then you said "its just for fun" so it sound like I said its just for fun because I don't know nothing about game texture resolutions and standards so I used too high one.You could say the same thing in more polite manner.
     
    Last edited: Apr 1, 2012
  22. HolBol

    HolBol

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    Here's some progress on my level!

    After getting it drawn on paper, things are coming together at last.


     
  23. holyjewsus

    holyjewsus

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    color picker and some ui stuff using ngui and vectrosity.
     
  24. GrimWare

    GrimWare

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    Goolygot what program did you make that in? It's pretty good!
     
  25. Farfarer

    Farfarer

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    Ehr, no.

    AO is the ambient occlusion (the phenomenon of falloff of ambient light due to being occluded by surrounding geometry) given at the surface of the given object.

    Cavity maps are the cavities (surface area not readily exposed by surrounding geometry) on the surface of any given object.

    Generally, AO is good for faking high-quality lighting. Cavity is good for a cheap mask base for a grime/dirt layer.
     
  26. Teejay5

    Teejay5

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    I made a little poster for my game Stitch :D
    I used MegaGrab to render an upscaled, antialiased screenshot:

     
  27. Goolygot

    Goolygot

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    I made it all in 3D Coat, and thanks.
     
  28. ivanzu

    ivanzu

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    Head sculpt for a soldier.
    Sculpted in Blender.
    $headsculpt.png
     
    Last edited: Apr 3, 2012
  29. mcunha98

    mcunha98

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    Setup for mini-missions in game (trigger setup with targets)


    Spawn enemys


    And my first space car for the game:



    And the object in game working in two mods (NPC and Player)
     
  30. ENNEMMEE

    ENNEMMEE

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    I'm currently working on a space combat simulator. Controls are much like Freelancer and I'm aiming to create a game much like Eve Online but with a little bit more action :eek:



    The biggest issue so far is the spaceship models and textures... I've never done that before and for me it's quite a hard lesson to learn... the body of the ships is a free model from the unity asset store... the dark structure attached to it has been modeled by myself (without textures as I don't have a clue about texturing)... later on I want to have all ships to be assembled out of different ship components... but until then I'm probably going to spend a whole lot of time to modelling and texturing...

    What do you think of it so far? :cool:
     
  31. HolBol

    HolBol

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  32. Adam-Buckner

    Adam-Buckner

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    Looks good! Like the feel. Big effects! Good Shields! Welcome to the forums!

    Modeling and Texturing will take some time and practice (or collaboration!) There are many good tutorials around the 'net. I am assuming that the enemy ships don't have any AI applied to them yet?

     
  33. fivearchers

    fivearchers

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    Last edited: Apr 4, 2012
  34. BrynP

    BrynP

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    Early days yet, but I've only just started using Unity3D and I'm pleased with where it's going so far. This will be for a project I've been meaning to do for a long while. It looks a little weird because the capsules have heads on them, I've just chucked on the heads of my unfinished character model to show direction.

    So far, the second character follows the first. I am able to issue commands from the menu and display a list of items in an inventory and have an interface for HP. MP the ATB meter.

     
  35. ENNEMMEE

    ENNEMMEE

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    I wouldn't call it AI but there already is some kind of "behavior logic"... enemy ships approach until they reach their minimum distance, then turn away and try to fly away... and then it starts again from the beginning... if the player ship stands still the enemy ships fly in circles around it :cool:
    BUT: they don't fly like the player does... their flying is not very realistic yet :D
     
  36. hs1S

    hs1S

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    Thanks! Now it's green and have added some new features:


     
  37. Kona

    Kona

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  38. hs1S

    hs1S

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    Space invaders generator:


     
  39. ivanzu

    ivanzu

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  40. Deleted User

    Deleted User

    Guest

    Needed a change from the fantasy handpainted stuff so I made a little prototype space shooter.



     
  41. Ben-Massey

    Ben-Massey

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    Decided to sell some old models, no good fluffing around in my hard drive when somebody els can enjoy them :)
    Hopefully on the assets store soon

     
  42. WarpedAxiom

    WarpedAxiom

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    @TimViana : Some of these random shapes turn out really good. I wonder if it would be possible to create a method for making a two frame animation also? By moving random "pixels" for the second frame...
    @Billowe : Absolutely beautiful...
     
    Last edited: Apr 6, 2012
  43. Swearsoft

    Swearsoft

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    awesome!
     
  44. Adam-Buckner

    Adam-Buckner

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    Really nice, there. Like te style and feel. I'm working on a space flight sim in my spare time, but it's style is completely different. Very hard key and simple fill light. The colors and volumetrics are really impressive. FantastIc!

    [edit]

    Not fair for me not to share:



    One of the enemy ships.
     
  45. Roachie

    Roachie

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    Wow Stunning, please sell this on the store, the atmosphere is incredible
     
  46. Leosmontu

    Leosmontu

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    Istanbul Republican Monument. I finished new.


     
  47. fivearchers

    fivearchers

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    Working away on Quantum Wreckers. Actually spent a bit of money on it this week (in the asset store).

     
  48. fivearchers

    fivearchers

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    That looks really cool, very interesting how you wrapped the detail around a cylinder.
     
  49. SONB

    SONB

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    This is a small Editor extension I used for my last projects. It's just a simple to-do list manager. Last week I added a few new features and my own GUI skin.
    Just trying to fix the last few bugs now.

     
  50. KheltonHeadley

    KheltonHeadley

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    Care to share? ;) Looks awesome.
     
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