Discussion in 'Works In Progress' started by cupsster, Jan 2, 2012.
Still need to bake some maps, and probably redo the hair.
Moving along with my level for Quantum Wreckers:
thanks for all the comments guys and sorry for using the word Fall
@jesseetzler sweet lightning and clocktower!
Yeah i like that as well, what type of game is it ?
And also is the clock tower a back to the future reference ?
(Training)Still trying to adapt to my tablet.
It's a hack and slash rpg game :] Lol back to the future xD No everything you see here is straight out of my head. I don't use references really x3
I’ve been working on designing stuff but I ditched the all in one pc as I couldn’t think of anything cool to do with it except make a turn table in unity. So I’ve moved to designing a modular couch system its works by having the seat part, arm rest, back and corners separate and each connects together making a couch that can fit to any room perfectly. The main idea is to make a editor in unity that you can select each part separately choose colors etc. and make a cool virtual couch.
this is how it works(programmer graphics ):
and some demos of what could be acheved:
Setting up hitboxes for my villainous alien adversaries:
Working on a platformer with JohnnyA
Last nights work:
I think it's too bold. The superthick outlines on each and every item. I know this has been your style for a while. But comparing that to your uberawesome illustrations this comes off a bit short for me :/
I like the shapes and ideas behind each and every asset, but the bold black outline just doesn't do it for me.
Thanks ill play around with it!
Here's K11-U, ready to rig. He comes in at 2K polys.
Here's the wireframe:
Torso ended up with an extra subdivision level which isn't ideal, but I think I'm going to move ahead.
Been playing with hand-painted lightmaps, kinda happy with the results so far.
New vid. Placeholder character and animations for now, new one being made !
A few assets
Looking good, has a nice look about it.
Awesome! I already want to play this and I know nothing about it haha
I did a bit more of that sculpt and opened the eyes. The eye proportions are all wonky at the moment so that's the next mission, it's too humid to do any more today
More of Larry.
Vertex Paint and UVd eyes.
Worked a bit on the flight sim this w/e including homing torpedoes and some other bibs and bobs. Working through trying to get consistent behaviour from "PieceMaker" (http://forum.unity3d.com/threads/91183 http://u3d.as/content/marrrk/piecemaker-mesh-destruction/1RP)
K11-U in game, yay! Probably the first model that I modelled, rigged, etc properly for a game. Just needs animations now.
That's looking pretty good so far! Looks like you have controls working well!
What a silly fish xD
Thanks! I need to work thru some smoothing on the ship. It's very "spritely responsive" to the mouse (and currently it's mouse driven). I want to get a joystick for this, but that's for the future!
Haha, thanks. Yes, it's designed for a series of comedy shorts, so it has to look the part.
New tile style for the platformer.
Locking in this style now, I really like it.
So not 100% Unity related but I added an awesome theme to my blog and have been coding it out for a few days now, I am still working on getting each page set up. Right now most are just place holders. I am adding tutorials daily. Ones I've recorded before, and ones I've recently done specifically for the blog. Later in the year, maybe march I will get a domain, but for now it's http://kheltonheadley.blogspot.com.
I am no artist, but I would prefer the grass to hang over the dirt. But, out of context what do I know!? All your stuff looks good btw so good job keep it up!
Level Select screen, updated luminance maps.
Full Size Screenshot
Made a quick video of Quantum Wreckers so far (just me playing at the moment)
Quantum Wreckers video
Looks a bit front heavy to me. Maybe the tail needs to be a bit longer?
@Blacklight28 Yes you are right, i will make tail longer. Here is WIP so far:
Reworked the original
You're textures are amazing.
To be honest, I preferred the more pixelated appearance of your previous one.
After two long setbacks, helping Frau Ravey finish her master's and getting ready for the new baby, my Warehouse puzzle game is functionally ready for OSX, iOS, and Windows. When I license Android Pro soon, it will be a quick port. Codename: Takumi (匠) has an ETA of 2/22 to be over the DZ.
I think they are all great!
But there is a fine white line on the thin one on the upper left...
Yeah ive seen that, just need to nudge it a pixel
This one looks the best i think, the latest one you posted dosent look as good sorry
Dinosaurs in the medival game?
Looks good dude, theres alot of people who would get nit picky about the small details, but I'll try to put my dino nerdness aside to tell you its a great sculpt regardless of scientiffic accuracy. Good job.
TyrantTR heh no that isnt for medieval game, it is for asset store actually.
Your art is really hit-and-miss, this doesn't look very good at all.
Not to be rude or anything, But I don't think thats the correct way to talk to people about their work. I think you could have been of alot more help to charlie if you could tell him what is wrong with it. You are correct, It isn't amazing, But still, its always good to give reasons and not be so blunt about it.
Charlie to be honest, I really loved this one the most and I think you should have stayed with it:
Keep it up charlie.
Worked on my level some more. Changed the lighting, from the all-yellow it was before, to a orange/blue complementary color thing. I think it works quite well. I also made some hanging cloth things (which are still a work in progress) to go with the red flags, and did some more work on the bridge and other minor things.
Also attempted to make some sort of a fog particle effect, but it's not quite there yet.
I'd like to finish this part of the level this week, and put it in my portfolio, so any feedback would be greatly appreciated.
I am working on a 3rd person shooter. I have a screenshot and a developer blog that I'm working on here:
Check it out!
What about the miner game and the others? I liked that miner game prototype.
Looking very epic still ! I really like the stadium and the lighting.
Looking good. The lighting change is subtle, but I think it makes a big difference!
Haven't been keeping up with the forums lately, so not sure if anyone has responded.
To me, the feel is very nice from the perspective of the view.
I like the tiling on the ground and the city in the distance.
It's a little dark to see the details of the buildings on the sides,
not that it needs to change it's I cannot really comment on them.
What I can see is nice.
Having plants growing out of the pavement seems a little unrealistic to me, at least in the manner seen.
The sky seems like it may be stretched some, may not be.
well to get back on topic:
I have been reading Color and Light (James Gurney), and have been learning A LOT about painting realistically. I hope this way I can revamp the look of my hand painted textures.
Attached is a still life study based off of a photo. Its not perfect by any means, but I'm certainly getting better at painting with a mouse and keyboard