Small WIPs that do not need their own thread (2012)

Discussion in 'Works In Progress' started by cupsster, Jan 2, 2012.

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  1. uchiha007

    uchiha007

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    Still need to bake some maps, and probably redo the hair.
     

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  2. fivearchers

    fivearchers

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  3. stefmen

    stefmen

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    thanks for all the comments guys and sorry for using the word Fall :p

    @jesseetzler sweet lightning and clocktower!
     
  4. RSid10zkek3

    RSid10zkek3

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    Yeah i like that as well, what type of game is it ?

    And also is the clock tower a back to the future reference ? :p
     
  5. gioworks

    gioworks

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    (Training)Still trying to adapt to my tablet.

    [​IMG]
     
  6. jessee03

    jessee03

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    It's a hack and slash rpg game :] Lol back to the future xD No everything you see here is straight out of my head. I don't use references really x3

    @stefmen Thanks :p
     
  7. TylerPerry

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    I’ve been working on designing stuff but I ditched the all in one pc as I couldn’t think of anything cool to do with it except make a turn table in unity. So I’ve moved to designing a modular couch system its works by having the seat part, arm rest, back and corners separate and each connects together making a couch that can fit to any room perfectly. The main idea is to make a editor in unity that you can select each part separately choose colors etc. and make a cool virtual couch.

    this is how it works(programmer graphics :D):

    $couch sections.png

    and some demos of what could be acheved:

    $CouchDEMOS.png
     
  8. PrimeDerektive

    PrimeDerektive

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    Setting up hitboxes for my villainous alien adversaries:

    [​IMG]
     
  9. CharlieSamways

    CharlieSamways

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    Working on a platformer with JohnnyA

    Last nights work:

    [​IMG]
     
  10. Acumen

    Acumen

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    I think it's too bold. The superthick outlines on each and every item. I know this has been your style for a while. But comparing that to your uberawesome illustrations this comes off a bit short for me :/
    I like the shapes and ideas behind each and every asset, but the bold black outline just doesn't do it for me.
     
  11. CharlieSamways

    CharlieSamways

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    Thanks :) ill play around with it! ;)
     
  12. fivearchers

    fivearchers

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    Here's K11-U, ready to rig. He comes in at 2K polys.

    [​IMG]

    Here's the wireframe:

    [​IMG]

    Torso ended up with an extra subdivision level which isn't ideal, but I think I'm going to move ahead.
     
    Last edited: Jan 29, 2012
  13. Farfarer

    Farfarer

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    Been playing with hand-painted lightmaps, kinda happy with the results so far.

    [​IMG]
     
  14. ivanzu

    ivanzu

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    Looks good.
     
  15. jessee03

    jessee03

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    New vid. Placeholder character and animations for now, new one being made !

     
    Last edited: Jan 29, 2012
  16. gorverius

    gorverius

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    A few assets :p
    [​IMG]
     
    Last edited: Jan 30, 2012
  17. marcos

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    Looking good, has a nice look about it.

    Awesome! I already want to play this and I know nothing about it haha

    I did a bit more of that sculpt and opened the eyes. The eye proportions are all wonky at the moment so that's the next mission, it's too humid to do any more today

    [​IMG]
     
  18. Fishman92

    Fishman92

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    More of Larry.

    Vertex Paint and UVd eyes.
    [​IMG]
     
  19. Adam Buckner

    Adam Buckner

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  20. fivearchers

    fivearchers

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    [​IMG]

    K11-U in game, yay! Probably the first model that I modelled, rigged, etc properly for a game. Just needs animations now.
     
  21. fivearchers

    fivearchers

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  22. jessee03

    jessee03

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    What a silly fish xD
     
  23. Adam Buckner

    Adam Buckner

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    Thanks! I need to work thru some smoothing on the ship. It's very "spritely responsive" to the mouse (and currently it's mouse driven). I want to get a joystick for this, but that's for the future!
     
  24. Fishman92

    Fishman92

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    Haha, thanks. Yes, it's designed for a series of comedy shorts, so it has to look the part.
     
  25. CharlieSamways

    CharlieSamways

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    New tile style for the platformer.

    [​IMG]
     
  26. CharlieSamways

    CharlieSamways

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    Update:

    [​IMG]

    Locking in this style now, I really like it.
     
  27. KheltonHeadley

    KheltonHeadley

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    So not 100% Unity related but I added an awesome theme to my blog and have been coding it out for a few days now, I am still working on getting each page set up. Right now most are just place holders. I am adding tutorials daily. Ones I've recorded before, and ones I've recently done specifically for the blog. Later in the year, maybe march I will get a domain, but for now it's http://kheltonheadley.blogspot.com.
     
  28. ayrik

    ayrik

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    I am no artist, but I would prefer the grass to hang over the dirt. But, out of context what do I know!? All your stuff looks good btw so good job keep it up!
     
  29. fivearchers

    fivearchers

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  30. janpec

    janpec

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    Carnotaurus WIP.

    [​IMG]
    [​IMG]
     
  31. fivearchers

    fivearchers

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  32. Blacklight

    Blacklight

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    Looks a bit front heavy to me. Maybe the tail needs to be a bit longer?
     
  33. janpec

    janpec

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    @Blacklight28 Yes you are right, i will make tail longer. Here is WIP so far:

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  34. CharlieSamways

    CharlieSamways

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    Reworked the original

    [​IMG]
     
    Last edited: Feb 1, 2012
  35. Blacklight

    Blacklight

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    You're textures are amazing.

    @charliesamways

    To be honest, I preferred the more pixelated appearance of your previous one.
     
  36. JRavey

    JRavey

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    After two long setbacks, helping Frau Ravey finish her master's and getting ready for the new baby, my Warehouse puzzle game is functionally ready for OSX, iOS, and Windows. When I license Android Pro soon, it will be a quick port. Codename: Takumi (匠) has an ETA of 2/22 to be over the DZ.
     
  37. Adam Buckner

    Adam Buckner

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    I think they are all great!

    But there is a fine white line on the thin one on the upper left...
    [​IMG]
     
  38. CharlieSamways

    CharlieSamways

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    Yeah ive seen that, just need to nudge it a pixel :)
     
  39. TylerPerry

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    This one looks the best i think, the latest one you posted dosent look as good sorry :(
     
  40. Baardo

    Baardo

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    Dinosaurs in the medival game? :p

    Looks good dude, theres alot of people who would get nit picky about the small details, but I'll try to put my dino nerdness aside to tell you its a great sculpt regardless of scientiffic accuracy. Good job.
     
  41. janpec

    janpec

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    TyrantTR heh no that isnt for medieval game, it is for asset store actually.
     
  42. EricTheCoolDude

    EricTheCoolDude

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    Your art is really hit-and-miss, this doesn't look very good at all.
     
  43. Duskling

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    Not to be rude or anything, But I don't think thats the correct way to talk to people about their work. I think you could have been of alot more help to charlie if you could tell him what is wrong with it. You are correct, It isn't amazing, But still, its always good to give reasons and not be so blunt about it.

    Charlie to be honest, I really loved this one the most and I think you should have stayed with it:
    [​IMG]

    Keep it up charlie.
     
  44. Yanneyanen

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    Worked on my level some more. Changed the lighting, from the all-yellow it was before, to a orange/blue complementary color thing. I think it works quite well. I also made some hanging cloth things (which are still a work in progress) to go with the red flags, and did some more work on the bridge and other minor things.
    Also attempted to make some sort of a fog particle effect, but it's not quite there yet.

    I'd like to finish this part of the level this week, and put it in my portfolio, so any feedback would be greatly appreciated.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  45. Duskling

    Duskling

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  46. KheltonHeadley

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    What about the miner game and the others? I liked that miner game prototype.
     
  47. jessee03

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    Looking very epic still ! I really like the stadium and the lighting.
     
  48. NomadKing

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    Looking good. The lighting change is subtle, but I think it makes a big difference! :)
     
  49. Don Gray

    Don Gray

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    Haven't been keeping up with the forums lately, so not sure if anyone has responded.
    To me, the feel is very nice from the perspective of the view.
    I like the tiling on the ground and the city in the distance.
    It's a little dark to see the details of the buildings on the sides,
    not that it needs to change it's I cannot really comment on them.
    What I can see is nice.
    Having plants growing out of the pavement seems a little unrealistic to me, at least in the manner seen.
    The sky seems like it may be stretched some, may not be.
     
  50. bgivenb

    bgivenb

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    well to get back on topic:

    I have been reading Color and Light (James Gurney), and have been learning A LOT about painting realistically. I hope this way I can revamp the look of my hand painted textures.

    Attached is a still life study based off of a photo. Its not perfect by any means, but I'm certainly getting better at painting with a mouse and keyboard :)
     

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