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Small game lobby

Discussion in 'Multiplayer' started by pKallv, May 28, 2016.

  1. pKallv

    pKallv

    Joined:
    Mar 2, 2014
    Posts:
    1,177
    I would like to have some advise.

    I have a small game with a maximum of four players, using UNET. I have not yet started with the lobby thing but would like to know what the best, and most convenient, method is to manage a max four player game were the player probably know eachother?

    This is a card game were, probably, friends will play and even sit in the same room.

    Just have a feeling that having a full blown match making lobby with all players may not be the most efficient way.
     
  2. _FLX

    _FLX

    Joined:
    Nov 10, 2015
    Posts:
    85
    I started with the network lobby example to learn how to use the NetworkLobbyManager class.
    It works very well, and you can extend it the way you want.
    The only thing I found difficult is that I had to make my own MasterServer (didn't want to be dependant of Unity Services).