Pls help guys my 2d character slowing down when collide with the edge of the platform i added slippery but it wont help
Lol! Thats not a suggestion, thats a question. Because putting so much Debug.Log() hits the performance. I think May be you need to revisit through the collider event and see what can hit the performance and try to optimize that. Also it would be helpful if you can paste your collider function here.
i don't get your point Zozzancs. It is something about the "Material Physics", the friction property?