Slender -- Recruiting to make a more professional version

Discussion in 'Commercial Work' started by AgentParsec, Aug 5, 2012.

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  1. AgentParsec

    AgentParsec

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    As some of you may be aware, I have been recently releasing beta versions of a game I made called 'Slender' (link to the beta thread is here). The game has gotten an unexpected amount of recognition (i.e., went viral), which I have found both exciting and terrifying, since I'm not sure I can get it up to the expectations people have of it all by myself. That's where this recruitment comes in.

    What I'm looking for is to find some programmers and graphics people (more professional than I am) to help me make a higher quality version of the game, with the intent of making something that could be released commercially (at a low price since it's a short game). In particular, I'd like to change the following items:

    1. The enemy's movement in the game only works on a 2D plane, so the entire game map is flat. I'd like to improve the movement so that it works with terrain height changes.
    2. In relation to the previous point, the scripting I'm using to test if the enemy is visible to the player only works if the obstacles are largely vertical (i.e., you can't see his head or feet under or over objects). Something more accurate and absolute would be needed, especially if the terrain is going to have varied height.
    3. More detailed models (in particular, the enemy model needs improvement).
    4. Better special effects (such as 'sharpening' the graphics during an adrenaline rush).
    5. Some sort of random map generator would be ideal, and would improve replay value greatly (as would different map types in general).
    6. Support for achievements (in the case of a Steam or XBLA release).

    I understand this is a lot, and I also don't expect for this to be free. What I'd like to do is find some people willing to help, see how much it will all cost to get this done, and then Kickstarter for the funds (I don't think it will have a problem succeeded since the original game went viral).

    If there is anyone that can help me get this all assembled, I would greatly appreciate it. Please start out posting in this thread, then we can coordinate it over PM or Skype afterwards. Thanks!
  2. gsokol

    gsokol

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  3. CharlieSamways

    CharlieSamways

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    If you are in need of any GUI/Menus please feel free to hit me up.
    www.csmaways.com
    -Charlie
  4. joel177

    joel177

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    Hi,Im a game programmer for a few years now,
    I would really like to help.

    thanks,
    Joel.
  5. Fishman92

    Fishman92

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    If you need any help at all, contact me at fjh1616@gmail.com. I can do some modelling, texturing, level design, logos, menus, GUIs etc. I've got quite a few ideas to give you, if you'd like.

    Portfolio in signature.
    Last edited: Aug 7, 2012
  6. JoshSavage

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    If you need a terrain designer let me know
  7. TrafficEXP

    TrafficEXP

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    Dear AgentParsec,

    I've recently dropped a few hours at work so i'm free to lend a hand with anything art/design (concept/3d, maps, gui, corporate identity etc)

    I love the game and would love to contribute.

    I've been working with unity for about 5 months so my programming skills need work, though I could lend a hand here and there.

    email: matthew.humphreys.exp@gmail.com

    thanks all
  8. the_motionblur

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  9. Dan Stubbs

    Dan Stubbs

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    Hey there.

    I'm an experienced Unity developer and artist, and would absolutely love to work with you on this. I have Unity Pro (and Unity 4 paid for) and some free time. I've sent you some more details in a PM, hope that's okay.

    Regards,

    Dan
  10. BrUnO XaVIeR

    BrUnO XaVIeR

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    Some stuff you can make for the $20 bucks version:

    * If you really want to do quality stuff, don't use Unity's terrain.
    * Get a good artist to build a nice painted modular environment and use occlusion culling.
    * Pay an artist to make a AAA animated enemy. Won't cost much. Even without face, he can still express himself.
    * Get some models of animated trees with "personality". Trees are major actors in your game.
    * Add extra foliage, get packages like Nature Pack on Asset Store, etc.
    * Your game isn't made for mobile, so consider virtual texturing tools like Amplify made by Diogo Teixeira.
    * Grab a good artist who can make normal mapped assets without that very plastic feeling.
    * Buy AAA prop assets to replace those cars and etc, those aren't expensive; there's some cars here.
    * Ask a good artist to add well designed fog and volumetric clouds.
    * Add some weather and post effects.
    * Add more vocal performances for the girl.
    * If money don't stop coming, add a cinematic on start telling how the girl first got there.
    * A good coder can make the game dynamically adapt to low frame-rate issues for players using low-end PCs.
    * Make some longer diary pages outside the game to use as viral and add more depth to the story.

    * Then tell the press about it ;)
  11. Broetchaen

    Broetchaen

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    I have a free week, between two projects.

    I'm a 3D Modeler/Character Artist, and could help with the Enemy Model. I'm also a big fan of the urban legend.
    Here's my portfolio(click here) :)

    Just E-Mail ( broetchaen@googlemail.com ) me if you like my works, i would love to contribute.

    Thanks,

    Broetchaen.
  12. andyartisand

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  13. AgentParsec

    AgentParsec

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    Thanks for the replies so far, both in this thread and in PM. I'll be reviewing everything shortly. Please keep in mind that offers to join the team are more likely to be considered if you include some sort of portfolio or examples of your work. A simple "I can help you make terrain" is not going to be enough.
  14. nipoco

    nipoco

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    That's rot! While Unity's terrain engine is outdated, you can still get a lot out of it. All you need is a artist who knows his stuff.

    Oh and if you looking for some nice terrain assets. Try my package ;)
  15. PreviewLabs

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    This seems like an interesting project. Our team at Previewlabs is specialised in rapid game prototyping. We're surely able to help improve your game. I've sent you a PM.
  16. frankyboy450

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    Hello Parsec.
    I love the game that your're working on and it would be Awesome if you could consider me joining the team ;)
    I am good at designing levels and terrains in the unity software.
    I've been working with Unity3d for about a year now and have become very familiar with it.
    I'm currently programming a game for the Android with another 3d modeler and it's going great so far(almost done with it)
    I have alot of free time to be able to help you.

    Here is a video showing something that I made in unity
    http://www.youtube.com/watch?v=sQ_GRIMBmnQ&feature=g-upl
    and here's a small webplayer demo of some horror game test I did some time ago, it's just a Work in progress so don't expect too much from it ;)
    http://dl.dropbox.com/u/70806576/Unity3d/Insensate/WebPlayer/WebPlayer.html

    I also came up with a very simple script that can be made to make a main menu in minutes. here's a quick demonstration of it :
    http://dl.dropbox.com/u/70806576/New folder/WebPlayer/WebPlayer.html

    Here's a picture of a main menu I just quickly made:

    [​IMG]
    [​IMG]
    [​IMG]

    I hope that you don't mind me posting the images here instead of just linking to them, I guessed that then there's was a possibility that you wouldn't see them ;)
    If you want them gone then I shall remove them.

    Email: frankhvidbjerg@gmail.com

    Kind regards.
    -Frank
    Last edited: Aug 10, 2012
  17. EddieCam

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    Hi, enjoyed the game, congrats! I'm an experienced programmer and general Unity dev, and should be available to help over the next few months. Take a look at my portfolio, and get in touch to go over more details. Contact in my sig, or email at eddiec(at)grapefruitgames(dotcom)
  18. Maxium

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    Hi AgentParsec,

    I’m a programmer with a background in web development and computational physics.
    I’ve been using Unity for a year and a half now and would love to take part in your project.

    You can view my portfolio here.

    If you’re interested feel free to drop me an email at crawfishrancher@gmail.com or PM me

    Thanks,
    Isaac
  19. MarioRuiz

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    This definately needed bumping.
  20. frankyboy450

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    you're right it does need to be bumped, what happened really. no reply from parsec. I wonder if Slenderman got him...
  21. Broetchaen

    Broetchaen

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    hopefully not! :) Dont get an reply either...
  22. AgentParsec

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    Sorry about the lack of response. I've just been kind of overwhelmed with responses in PM, so I'm doing a lot of reviewing of what was sent.
  23. khanstruct

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    Ok, first, Unity is great engine for this game. There is absolutely no reason to switch. (Feel free to prove me wrong by stating some feature of the game that can't be implemented with Unity.)

    Second, when/if people say "I'd buy this if it used XXX engine" (though I've never seen anyone say that... ever), they wouldn't be saying, "I really wish the devs would start over and use a different engine." That is a terrible idea and shows poor planning on the developers part. That is, in fact, a quick way to lose your entire fanbase. We make our decisions, then we move forward with them.

    Finally, this being your first and only post, its quite obvious that you're simply a UDK user who has most likely never even used Unity. Why post here?
  24. koyima

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    @Dreamlight: You think the quality of graphics in the Slender game (beta) has to do with the selected engine?

    - I removed it, I basically say the same thing on the next post.
    Last edited: Aug 18, 2012
  25. koyima

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    You are not giving a reason as to why UDK would be a better tool. Potential marketing assistance is not measurable nor is it certain.

    I can give you a clear measurable reason for continuing to develop in Unity: adding content and improving it at this stage is trivial. It's as easy as getting models and placing them in a scene.

    In UDK he could get better FX? Possibly, has he focused on that aspect in Unity? I don't think so. Are those effects enough for what UDK asks in return?
    That's for AgentParsec to answer.

    Ligthing: unless you change the art direction I don't see what would really improve, it's not that he will have access to real-time GI and I'm not sure it would help the experience since the current lighting is what worked.

    Currently the experience is about 15mins long. Re-creating the whole thing in UDK and ending up with the same 15mins at this point would be a waste of time. From what I understand more and better levels is what is in demand.
  26. koyima

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    It was done before your reply was posted, sorry.
  27. MarioRuiz

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    Still, even if Unity is aimed at rapid prototyping/working it is a tool that delivers great results. IF you're "pro" enough to use those engines at a good level, means you're "pro" enough to NOT need them cause you can get "pro" results in Unity. In any case, a good game is not about the graphics but the game experience.
  28. Aiursrage2k

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    There is already a few teams making slender one guy did it in fps creator and there is another team doing it half life2 (I think) and probably others.

    Pewdie and those guys will probably do any horror game right now because there are no new big releases. So I would probably think the faster he could get the pro version the better (and switching engines in the middle of the race seems abit crazy).
    http://www.youtube.com/watch?v=05YQQtu_JEk&feature=g-u-u
  29. kidovate

    kidovate

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    I would love to work on a more professional version of Slender in Unity.

    I'm an experienced programmer who works primarily in robotics, and also in the gaming field. I am on a team called Moya Games creating a MMO called Omuni Online, which is currently in development with fully functioning and performance optimized mmo technology. I do a lot of work with game mechanics in Unity as well, and am best in c# (in unity).

    I also do a lot with graphics. I generated this map and this was the first attempt at a graphical style (I.E. generated treemap with only a couple team created trees distributed over it using a tree and foliage splatmap generated from Terragen):

    [​IMG]

    Send me a PM if you would like work on graphics (image effects and terrain for the most part) or, primarily, programming of any sort.

    Regards,
    Christian Stewart
  30. AgentParsec

    AgentParsec

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    I'm actually not having a problem finding people. What I'm having a problem with is coordinating a team of separate freelancers. I've tried over Skype, and I've tried making a forum. It's proving rather difficult.
  31. khanstruct

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    There still hasn't been any reason given as to why he should switch to a different engine. Unity can do everything this game needs it to do. Combine that with the learning curve/time sink of learning a new engine, as well as additional costs (vs. the free price tag of Unity). It seems to me that Unity3d IS the best tool for the job.

    I have nothing against other engines. I'm a big fan of Unreal and CryEngine. My issue comes from people coming to these forums to spam these other engines. I don't go to the Unreal forums and try to convince everyone to switch to Unity. That's just poor form.
  32. khanstruct

    khanstruct

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    What issues are you running into? I've worked with teams over the web on many occasions. Maybe I can offer some advice.
  33. khanstruct

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    lol, ok?

    Back to the topic. @AgentParsec: What positions do you currently have on the team. One issue I've often run into is the "too many cooks in the kitchen" scenario. Its great to have a lot of programmers helping you, but at some point, you're just stepping on each other's toes. Its best to keep your team slimmed down to exactly who you need.

    For instance, how many programmers do you really need? Someone for AI? Someone specifically to program the GUI?
    What's your deadline for the project? Compare that to how many art assets you need and how long it will take an artist to create them. You can then get an idea of how many artists you'll need to hit your deadline.

    Once you've answered these questions for yourself, it becomes much easier to get the right people, assign specific tasks and manage your team.

    Then I'd recommend you check out something like Trello. You can use that to assign tasks and post updates.

    I'd recommend meeting once a week on Skype to follow up with everyone. Then, be sure to email everyone after the meeting. Recap what was said, what was decided and fill in anyone who didn't make it to the meeting.

    EDIT: Your biggest challenge at that point will be actually getting your team to USE the project management software.
    Last edited: Aug 18, 2012
  34. AgentParsec

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    I've hit another snag. Copycats are beginning to pop up everywhere, and I feel like it's undermining my efforts to finish the game.
  35. khanstruct

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    And this, my friend, is why you need to keep your mouth shut. Unfortunately, a game like this has a very low barrier for copycatting.

    I suppose you could try to sue them for copyright infringement... not sure how well that would go.
  36. Origin

    Origin

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    http://knowyourmeme.com/memes/slender-man


    From the article linked above:
    "SA user Victor Surge posted two black and white photographs of unnamed children with a short description of “Slender Man” as a mysterious creature who stalked children."


    If anybody owns the copyright to "Slender Man" it would be this Victor Surge guy.




    Anyway, your mission is to create the best "Slender Man" game of the bunch. You can't let them discourage you, if so, one of them will absolutely take your place.
  37. khanstruct

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    True, but just because someone dreams up the chupacabra, doesn't mean they own the copyright on my game about a chupacabra.

    Still, like I said, not sure how far you could get with that.
  38. Fishman92

    Fishman92

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    Press on: You know you got there first, and yours is still the one people recognise instantly and will play.
  39. hippocoder

    hippocoder

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    What the F*** is with the trolling and teen angst? Do you think you're a big player or something? As far as I can see you're just trolling like an idiot and I've reported your post for blatant trolling. How dare you think you have the right to judge us "restore my faith in this community" ? what a joke. Have the respect to not S*** up this collab thread.
  40. chrisall76

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    Your were here the original, so your can't really let them discourage you. Of course, this always happens with games in development.
  41. DreamLight

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    Please accept my apologies, while I was not trolling I realize that my attitude was improper and distasteful. My words have been poorly chosen and regretted. Best of luck to the game. Sorry.

    Edit: Could the moderator fix up the reply posts to mine as they make no sense without my posts and don't contribute to the thread (this post should probably be deleted as well). I also reported hippo-coder for his completely unnecessary and foul language.
    Last edited: Aug 19, 2012
  42. DavidB

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    Sadly this was inevitable I suppose.... but you are the original on this one... just take your time and do the project right. Make sure that you produce something that harnesses the spirit of your free version, but gives players some real value for their money. Also building a community around your project might help ward off clones from trying to bump you off? At any rate good luck! Sounds like you are taking this quite seriously, and that's a good thing.

    Edit: Ah I see you have a forums, and the kickstarter you mentioned should only help! Not sure what the best way to leverage your fanbase is though....
    Last edited: Aug 18, 2012
  43. jamesthompson

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    People always copy but you have the advantage and fan base support behind you,

    the best thing to do is open a donate page or something like http://www.kickstarter.com/ and get funding behind this project which will give you the main advantage over other people trying to copy this. As you have made it quite popular there will be a lot of people willing to donate/fund this project which will give you the advantage over copycats that need to fund themselves.

    PM'd you with my showreel if interested :)
  44. Aiursrage2k

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    I think the problem was you went viral too soon maybe if your game was done a week or so after going viral then you could have really capitalized on it. Now everyone is going to do it so its sort of a race (as not everyone will try to make money off of it) but you run the risk of people becoming "slendered out" before you even finish it. Yeah you should probably start your kickstarter sooner than later.
  45. koyima

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    You can't really chose when you are going to go viral. Unless you have a media effort behind the promotion (pseudo-viral), you are basically just lucky and it just so happened that version of the game was spread around.
  46. HCM

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    I don't know if this is something you would consider, but I would love to do your soundtrack.

    two parts of honesty:

    1: is that I think it would be smart to try to swing from the slender man coat tails... It would be dishonest to say that this isn't part of the interest.

    2: I've been toying and tinkering with menacing ambiance for a little while now and think I have a pretty decent approach to it.


    Currently I have one project under my belt- its an iOS game that's getting released in late september, and the soundtrack and be heard here.

    I have some some other songs you can hear that speak more broadly to my skill set at this link.

    I don't know if you are even interested in getting some exclusive music tracks for your game, but I truly would love to begin to work in survival horror music genres.

    Thank you for considering my slick tracks!
    Last edited: Aug 18, 2012
  47. AgentParsec

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    I'm already a professional composer; if any additional music is needed, I will be doing it myself. Thanks for the interest though.
  48. koyima

    koyima

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    Attached Files:

    Last edited: Aug 18, 2012
  49. Broetchaen

    Broetchaen

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    doesn't look like my interpetration of the slenderman... your version looks like a tree almost xD sry. but the initial design of AgentParsec looks a lot more like the original/my interpretation of the slenderman :)
  50. chrisall76

    chrisall76

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    I like it, just that the branches on his back should be more like tentacles.
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