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Simplifying Your Animator State Machines

Discussion in 'Community Learning & Teaching' started by matthewbauer, Aug 18, 2014.

  1. matthewbauer

    matthewbauer

    Joined:
    Jan 29, 2014
    Posts:
    19
    I was having trouble finding examples on the internet on how to create complex animator state machines, so I came up with my own solution and made a video tutorial here on how I implemented it. My solution runs animations without any perceptible delay, but I think some of the states could be optimized out. I would like to know if anyone has any other methods to organize their state machines. Are there any standards to developing these state machines and what are the best practices?