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Should other players on the network have Rigidbodies?

Discussion in 'Multiplayer' started by Somedays, Sep 1, 2014.

  1. Somedays

    Somedays

    Joined:
    Jan 2, 2012
    Posts:
    214
    Hey all!

    I'm using Photon for networking, but I think this question spans across any time of networking set up. Should only MY character have a rigidbody while other players are just objects being animated? Or should I give them all rigidbodies as well? Every player will have a box collider so players can shoot each other.

    I've heard that moving objects that have colliders but no rigidbody can be expensive. But also having a bunch of rigidbodies can be bad as well.

    Please let me know your thoughts!