Hi, I'm using Unity 5, I have a 3D background and the shadows kinda turn off and on as it scrolls past. It seems to be something to do with that fact that its transparent. If I use Opaque instead of transparency on the material i cannot see any issues other than the fact I want my background transparent. Does anyone have any ideas why this is? Thanks
Realtime shadows and transparency don't play nicely with each other. You should try to avoid transparent and use opaque or cutout whenever possible. You don't get good shadows when you are using a transparent material in general.