Hi everyone, we wanted to help you with optimizing your mobile game, so we recently published a blog post with some tips and tricks from the game ShadowGun, courtesy of MadFinger Games. We provide a sample level with some awesome shaders from the game that you are free to use in your games - the rest of the sample (meshes, textures) are copyright of MadFinger. Please use this forum to discuss the tips therein, and related optimization issues. Check out the blog post below - http://blogs.unity3d.com/2012/03/23/shadowgun-optimizing-for-mobile-sample-level/ nb. Please note that dynamic fluid surfaces should be discussed in separate threads.