build assetbundle with following code in Unity 5.0.1 BuildPipeline.BuildAssetBundles(outputPath, 0, EditorUserBuildSettings.activeBuildTarget). also add shader in graphics setting.but when loaded in pc editor with same target,shader is pink what's the proper way to build assetbundle with shader?
I built a scene - including some cubes with default material - into an assetbundle for iOS. All cubes are pink !!! Shader.Find shows me shader exists.
Problem being found on mobile device, not the well known editor issue. BTW, this is hack fix, low performance, hard to maintain in real world project