Search Unity

Shader forge projection

Discussion in 'Shaders' started by Deleted User, Mar 28, 2015.

  1. Deleted User

    Deleted User

    Guest

    Hi, i want to project and image Downwards with shaderforge, The problem is i want the projection to stop at the first poly it encounters, rather than traveling right through the object and projecting onto the other side as-well.
    I am trying to make a snow shader which projects the snow onto a UVed model with it own texture atlas, I don't want to use the model UVs for the snow because that will waste texture space.
     
  2. Deleted User

    Deleted User

    Guest