Hey community I have a problem with setting terrain size via script. example: Code (csharp): int width = 1000; int lenght = 1000; int height = 600; TerrainData.size = new Vector3(width, height, lenght); this should give me a terrain with the given values... but when I select the created terrain in my scene and go to terrain/set Resolution it shows that my terrain is 600 in height, which is correct, 16000 in width/lenght !? Anybody knows whats going wrong?
I have a similar issue, did you ever figure out the problem/solution? My terrain always is flat, but when I modify it with the editor it does what it's supposed to...
I scratched that project but I have it still on my hard drive... It seems that dividing length and width by 16 gets the right results. Don´t ask me why Code (csharp): int width = 1000; int lenght = 1000; int height = 600; TerrainData.size = new Vector3(width / 16f, height, lenght / 16f);