Search Unity

Set Builder: Sci-Fi City In development :P

Discussion in 'Works In Progress - Archive' started by Tlc indie, May 27, 2013.

?

What Extras Would You Like?

  1. Vehicles

    35.7%
  2. Loads of Vegetation

    21.4%
  3. More Props

    42.9%
  1. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    After the forum replies of our previous Set Builder Assets we took all of your ideas into consideration
    to create a Sci-Fi City that had it all

    What you wanted and what we done.

    • A Sci-Fi City (obviously :p).
      We had a few people ask us if we are going to create a Sci-Fi city.
      The answer is yes
    • To be able to enter any Building with multiple floors.
      All of the buildings now have full interiors with the option to remove then for non
      explorable buildings (performance Optimization ).
    • Fancy Shaders for unity free and pro.
      We have created 3 nice shaders that will be included in this package
      Insane water V2 Realistic Water/ Glass/ Ice shader
      A nice Sci-Fi Shader Self-Illumin bumped specular with cubemap reflections
      A New and improved Vegetation shader (images coming soon):wink:

    As we Have Reduced all our prices of our assets to help indie developers this package will be available at only $30 on completion
    Us on the Asset Store

    NOW TO THE IMPORTANT STUFF (THE SCREENS SO FAR) Feel free to post comments or concerns and subscribe to
    this thread to be kept up to date






     
  2. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    Wow, really nice! And only $30! Unless I get hit with a brick, I'm probably getting this. :)
     
  3. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    LOL now that did make me laugh :p
     
  4. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    Don't worry; I'll wear a helmet. :)

    Anyways, how modular is this kit going to be? Could we theoretically make, say, a 10-mile wide building, with a road tunneling through it?
     
  5. taichiu727

    taichiu727

    Joined:
    Jan 28, 2013
    Posts:
    88
    wish that i have money so i can buy all of your assets... :(
     
  6. Gigabeat

    Gigabeat

    Joined:
    Feb 26, 2011
    Posts:
    85
    This looks very good! The price is very good too. :cool:
     
  7. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    The package is a modular one but more buildings and extenders. This package also uses a modular monorail with usable mono cars and will soon have a underground system so you should be able to create something nice with this package. :p
     
  8. TheNorthridge

    TheNorthridge

    Joined:
    Jan 4, 2012
    Posts:
    193
    Working monorail? Please say working monorail :p
     
  9. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    The mono car sections are rigged for corners/ drops/ climbs so should be easy to implement with ether waypoints or animation
    I will have the mono rail working with waypoints in the demo scene before release :wink:
     
  10. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    .
    .
    Her are a couple more screens from this assets demo scene (included)

    Over the next few days we will be texturing this package and creating more props ready for release

    after that we will start creating the underground and creating building extenders allowing you to lay paths though the buildings :p O-YER



     
  11. Livvy

    Livvy

    Joined:
    Feb 7, 2013
    Posts:
    165
    Get this pack finished, I demand you!!!!! haha

    Will be grabbing this the day of release....

    Great job again
     
  12. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    calm down lol

    Thanks we hope to get it sent off by Friday
     
  13. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    So, what types of props are you making?
     
  14. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    Crates/ Flags/ Building signs/ interior lights/ statues. and anything else that would look good.

    if you have any props in mind we would be happy to take them into consideration.:)
     
  15. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    Awesome. :) I was hoping for a couple props of everyday items. So benches, chairs, office desks, computers, papers, lab equipment, etc. Just stuff that would make the world seem lived in. :)
     
  16. oysterCAKE

    oysterCAKE

    Joined:
    Dec 3, 2012
    Posts:
    149
    This looks marvelous! Sadly I don't have anything that needs a sci-fi city, but I'll definitely keep this in mind if I ever do... May I ask though if you've got any specific points of reference in the architectural design?
    Cheers
     
  17. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    Well when we create our assets we usually work from photos but with
    This one its hard to find a photo of a Sc-iFi lol

    This was allot of trial and error as it was case of throwing out ideas and then
    Testing them to see if it looked good. :)
     
  18. Lyuke

    Lyuke

    Joined:
    Oct 23, 2012
    Posts:
    11
    I think i will buy this one when it will be released for my isometric RPG/FPS Sci-fi! :D

    Goodjob! I realy like it, still i have a question: Why is it all white? Is it because you haven't used any texture?
    (I think white is cool anyway, since i like the idea of futuristic enviroment to be simple and minimal but cool)
     
  19. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    This pack is still untextured in the screens but we are texturing at the moment.
    We are painting these assets with a lot of light colors / stainless steel and a lot of self illuminated lighting to keep the Sci-Fi
    Look that will look good with baked in lighting and night scenes.
     
  20. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    Update Time
    .
    .
    Here is the texture look we have gone for in this package these textures are using a new Sci-Fi shader we have made exclusively for this package.:D

    Comments and concerns are welcome.







     
  21. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    Sorry Guys This package will be delayed:(

    There may be a chance that modular buildings will not be available for this package due to
    the performance impact for unity free users (No OC/ No Static Batching).

    we have batched allot of the assets together manually. Eg making Pathways available X2 and X3 lengths on so on.

    also as this pack has turned out lager than expected so we are also converting all textures to indexed colors to keep the
    download size as low as we can

    I can ensure you will not be disappointing with how this package has turned out :wink:
     
  22. squared55

    squared55

    Joined:
    Aug 28, 2012
    Posts:
    1,818
    coughcombinechildrencough

    But anyways, I want to see the buildings in this pack - they're the main draw for me! Besides I have some insanely high polycounts in my game, and it runs fine (Unity Free). Please include the buildings, and we can choose not to use them. :). Out of curiosity, how big is larger than expected?
     
  23. Tlc indie

    Tlc indie

    Joined:
    Jan 15, 2013
    Posts:
    705
    the problem with combine children is that it dont support lightmaps and that is were you save 90% of performance

    Don't panic the buildings will be included in this package and we have started work on them and are looking grate.
    poly-count is not the problem we are having when optimizing its more the draw calls due to un-batched objects.

    so far this package contains over 50 assets all with high resolution textures and normal's (this is not including the building and Neon Building signs)
    so this number will continue to climb.

    I will post updated screens tomorrow.:p
     
  24. noanoa

    noanoa

    Joined:
    Apr 17, 2014
    Posts:
    225
    is it dead?