Thanks for all the information guavaman! I had a look at the animations and 3 of them are from free packages- 1 from the asset store mocap library and two from two other sources - the rest is mixamo. So the easiest and fastest way to go is to replace the asset store animation with a mixamo animation. I'll check the licenses for the other two and replace them with mixamo stuff as well, if need be. Yea and I will leave out the camera script and put it into a little demo scene instead, where people can move around with the character and play a bit with the flamethrower and see if they like it. In my opinion this is a far better way to showcase a character than showing just animations without giving people the possibility to test play the character. So if this is fine for Unity I will do it that way.