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Scripting libraries

Discussion in 'Scripting' started by VearVolk, Apr 25, 2015.

  1. VearVolk

    VearVolk

    Joined:
    Apr 24, 2015
    Posts:
    12
    Good day!
    I read that we can use scriptings to make some actions -via js or c#.
    Ok, i prefer c# ,so can i create some helpers,libs via Unity(Mono develop) and add reference to it on project?
    Or i should use Visual Studio for it?

    I mean some helper classes that will be used at many other scripts.

    Thank you!

    It is not clever question,but i am new at gamedev.
     
  2. GroZZleR

    GroZZleR

    Joined:
    Feb 1, 2015
    Posts:
    3,201
  3. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    Not quite. The announcement from Unity's side was "At some point in the future we will ship VS as an option."

    That said try both and see which one works best for you. The code you make will be identical. It's just a case of which one has the features you want.
     
  4. passerbycmc

    passerbycmc

    Joined:
    Feb 12, 2015
    Posts:
    1,741
    I doubt VS will be the default option. I agree that VS is better than mono and my preference is visual studio + resharper for unity Dev. But the problem is VS is windows only at this current time. While mono runs on linux, windows, and osX.
     
    Kiwasi likes this.