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Screen Tearing issue PSM

Discussion in 'PSM' started by OneSimpleGame, Jul 25, 2014.

  1. OneSimpleGame

    OneSimpleGame

    Joined:
    Jul 25, 2014
    Posts:
    5
    Hi

    Im trying to port my game from ios to psm, but im having a render issue, i think it is a screen tearing issue.
    The next image explains a little better what im talking about. (It only happens on the PS Vita device, not in Editor)

    .

    I attach an unitypackage with a repo project with just a camera (moving in one direction) and a few quads in the scene that remain static.

    Any help would be appreciated.
     

    Attached Files:

  2. mbowen89

    mbowen89

    Joined:
    Jan 21, 2013
    Posts:
    639
    Did you turn on anti-aliasing? The Vita has a relatively low resolution in my opinion.
     
  3. OneSimpleGame

    OneSimpleGame

    Joined:
    Jul 25, 2014
    Posts:
    5
    I tried with fastest quality settings (no anti-aliasing) , and set vsync count to 0,1 and 2 values, but that did not fix the problem. Actually modifying vsync count at runtime made no difference at all on PS Vita.
     
  4. eriQue

    eriQue

    Unity Technologies

    Joined:
    May 25, 2010
    Posts:
    595
    I think there is a problem with the current version that you cannot change VSYNC options at "runtime" (i.e. only at the start of the application, through QualitySettings).
     
  5. OneSimpleGame

    OneSimpleGame

    Joined:
    Jul 25, 2014
    Posts:
    5
    Thanks eriQue, set manually (in editor) the QualitySettings to fastest and set vsync count to option every vblank, solved my problem.
     
  6. eriQue

    eriQue

    Unity Technologies

    Joined:
    May 25, 2010
    Posts:
    595
    Good to hear. ;)
    Also, the just released Hotfix version should have a fix that will enable you to change the VSYNC option at runtime as well.