Hi Im trying to port my game from ios to psm, but im having a render issue, i think it is a screen tearing issue. The next image explains a little better what im talking about. (It only happens on the PS Vita device, not in Editor) . I attach an unitypackage with a repo project with just a camera (moving in one direction) and a few quads in the scene that remain static. Any help would be appreciated.
I tried with fastest quality settings (no anti-aliasing) , and set vsync count to 0,1 and 2 values, but that did not fix the problem. Actually modifying vsync count at runtime made no difference at all on PS Vita.
I think there is a problem with the current version that you cannot change VSYNC options at "runtime" (i.e. only at the start of the application, through QualitySettings).
Thanks eriQue, set manually (in editor) the QualitySettings to fastest and set vsync count to option every vblank, solved my problem.
Good to hear. Also, the just released Hotfix version should have a fix that will enable you to change the VSYNC option at runtime as well.