Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Scheduled GDC Talk: "4K Rendering Breakthrough: The Filtered and Culled Visibility Buffer"

Discussion in 'General Discussion' started by gian-reto-alig, Aug 8, 2016.

  1. gian-reto-alig

    gian-reto-alig

    Joined:
    Apr 30, 2013
    Posts:
    756
    Found this today on gamasutra and found it interesting...

    http://schedule.gdceurope.com/sessi...ugh-the-filtered-and-culled-visibility-buffer

    Given this really works to speed up rendering at 4K resolutions, might be another thing Unity really needs to work on. (Just like Vulkan Support, making instancing work for a wider set of use-cases, proper speed tree integration, new terrain system...)


    Anyone wanting to bet by when we could expect Unity to implement such an "improved G-Buffer"?
     
    Deon-Cadme likes this.